With Multiplayer Center and Widgets, you get a curated list of multiplayer features and services to implement from a pitchable prototype through development.
Multiplayer Play Mode and Play Mode Scenarios provide validation of your gameplay early and often, without leaving the Editor.
Build client-hosted, cost-efficient, and resilient games using Unity’s Netcode packages along with Distributed Authority for Netcode for GameObjects.
Build games that scale enabled by Unity’s netcode and Multiplay Hosting that delivers low latency gameplay with cheat prevention.
The Multiplayer Services package along with additional services provide everything needed to connect the right players together before, during and after the game.
Integrate Vivox Voice or Text Chat and the end-to-end, AI-powered moderation platform using Multiplayer Center to build safer, more engaged communities.
Unity’s networking libraries are built to support a range of genres, from casual co-op to competitive action games.
Connect players and provide great multiplayer gaming experiences without a costly dedicated game server.
Connect players in custom private or public rooms to enable great multiplayer gaming experiences.
Get access to Unity’s seasoned multiplayer support team to boost your capacity with the right support when you need it.
Connect players with fully featured rule-based matchmaking off the shelf.
Scale with performant multiplayer game hosting that grows with your players’ demands.
Connect your players across distance and platform divides.
Make your gaming community safer with an all-in-one moderation platform.
As one of the most exciting and successful studios to emerge in the gaming landscape over the last decade, Respawn gets a lot right. So we were honored when they chose to partner with Multiplay for Titanfall 2 – and then again on their smash-hit battle royale, Apex Legends.
Triangle Factory takes players into riveting close-quarters combat in tactical VR shooter Breachers. Learn how Unity Gaming Services helped Triangle Factory facilitate low-latency teamwork with Multiplay Hosting and quick connections with Matchmaker and Vivox Voice Chat.
We sat down with lead gameplay programmer Daniel Carmichael and developer Yannick Vanderloo to discuss their game and explore some of the development challenges they had to solve to get Ship of Fools to market during a complicated time for the industry.
Megacity Metro: Multiplayer Game Demo
Experience this competitive, 100+ player cross-platform demo to learn multiplayer mechanics, implement gaming services, and experiment with all-new Unity 6 features.
Get an overview of the latest multiplayer tools in Unity 6 to speed up iteration time. Get an overview of Multiplayer Center, Multiplayer Play Mode, Distributed Authority and more.
Journey into Megacity Metro and learn how to use Unity Cloud Services, DOTS, and URP to build a high-performance multiplayer game that supports 100+ players on desktop and mobile.
Esteban Maldonado takes you into a deep dive into Megacity Metro to show you the fundamentals of networking a multiplayer game using Netcode for Entities and Unity Gaming Services.
Wondering how to find the ideal tech stack for your vision? Planning a large-scale multiplayer game, or have complex requirements that you want to discuss?