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10 studios making multiplayer happen

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Multiplayer game development and services

Accelerate multiplayer game development with Unity 6’s end-to-end solution that makes integration, iteration, and deployment more reliable and faster than ever.
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Join discussions
Get started
Join discussions
  • Get started
  • Multiplayer services
  • Multplayer tutorial
  • Unity 6
  • Demo
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view documentation

Create a multiplayer game in Unity

Matchmaker

Set up matchmaking

Match players, manage queues, and run cloud-backed multiplayer with Matchmaker.
Download
multiplayer-sessions

Create multiplayer sessions

Add create, browse, quick-join, and shareable session flows to your multiplayer game.
Download
leaderboards

Add Leaderboards

Add cross-platform leaderboards with Authentication, Cloud Code, and a ready-made UI.
Download

Multiplayer Services

View pricing
Netcode for GameObjects
Target casual co-op multiplayer games with the Netcode for GameObjects package.
View documentation
Netcode for Entities
Distributed Authority

Manage multiplayer networking

Unity’s networking libraries are built to support a range of genres, from casual co-op to competitive action games.

Vivox Voice Chat
Real-time voice chat with party, proximity, and team chat
Learn more
Vivox Text Chat

Add in-game communication

Let players talk and message in-game, across platforms.

Lobbies
Add public and invite-only lobbies that players can search, discover, and join.
View documentation
Relay

Connect players

Support peer-to-peer multiplayer and public or private lobbies.

Matchmaker
Add configurable queues and matchmaking for skill, region, and game modes
View documentation

Match players

Connect players with fully featured rule-based matchmaking off the shelf.

Friends
Create friends lists, invites, online/offline status, block lists and more.
View documentation
Leaderboards

Add social gameplay features

Add a new social experience to your games by helping players connect with others across any platform.

Get started with networking concepts

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Intro to multiplayer networking in Unity

Take advantage of this detailed guide to core Unity multiplayer networking concepts.

Read guide

Build Multiplayer Games with Unity 6

Get started
Multiplayer center
arrow

Quickly experiment with multiplayer solutions

With Multiplayer Center and Widgets, you get a curated list of multiplayer features and services to implement from a pitchable prototype through development.

Validate
arrow

Validate multiplayer gameplay in-Editor

Multiplayer Play Mode and Play Mode Scenarios provide validation of your gameplay early and often, without leaving the Editor.

Distributed authority
arrow

Ship resilient, client-hosted games

Build client-hosted, cost-efficient, and resilient games using Unity’s Netcode packages along with Distributed Authority for Netcode for GameObjects.

Connect
arrow

Connect players together effortlessly

The Multiplayer Services package along with additional services provide everything needed to connect the right players together before, during and after the game.

Megacity Metro

Megacity Metro: Multiplayer Game Demo

Experience this competitive, 100+ player cross-platform demo to learn multiplayer mechanics, implement gaming services, and experiment with all-new Unity 6 features.

Get the demo

Discuss in the community

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