• Games
  • Industry
  • Resources
  • Community
  • Learning
  • Support
Development
Unity Engine
Build 2D and 3D games for any platform
DownloadPlans and pricing
Monetization
In-App Purchase (IAP)
Discover and manage IAP across stores
Mediation
Maximize revenue and optimize monetization
Ad Quality
Protect your app’s user experience
Tapjoy
Build long-term user loyalty
All monetization products
User acquisition
User acquisition
Get discovered and acquire mobile users
Unity Vector AI
Connect players with the right games
Aura on-device advertising
Reach users on-device at peak engagement
All growth products
Use cases
3D collaboration
Build and review 3D projects in real time
Immersive training
Train in immersive environments
Customer experiences
Create interactive 3D experiences
All industry solutions
Industries
Manufacturing
Achieve operational excellence
Retail
Transform in-store experiences into online ones
Automotive
Elevate innovation and in-car experiences
All industries
Technical library
Documentation
Official user manuals and API references
Developer tools
Release versions and issue tracker
Roadmap
Review upcoming features
Glossary
Library of technical terms
Insights
Case studies
Real-world success stories
Best practice guides
Expert tips and tricks
All resources
What's new
Blog
Updates, information, and technical tips
News
News, stories, and press center
Community Hub
Discussions
Discuss, problem-solve, and connect
Events
Global and local events
Community stories
Made with Unity
Showcasing Unity creators
Livestreams
Join devs, creators, and insiders
Unity Awards
Celebrating Unity creators worldwide
For every level
Unity Learn
Master Unity skills for free
Professional training
Level up your team with Unity trainers
New to Unity
Getting started
Kickstart your learning
Unity Essential Pathways
New to Unity? Start your journey
How-to Guides
Actionable tips and best practices
Education
For students
Kickstart your career
For educators
Supercharge your teaching
Education Grant License
Bring Unity’s power to your institution
Certifications
Prove your Unity mastery
Support options
Get help
Helping you succeed with Unity
Success plans
Reach your goals faster with expert support
FAQ
Answers to common questions
Contact us
Connect with our team
Plans and pricing
Language
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Social
Currency
Purchase
  • Products
  • Unity Ads
  • Subscription
  • Unity Asset Store
  • Resellers
Education
  • Students
  • Educators
  • Institutions
  • Certification
  • Learn
  • Skills Development Program
Download
  • Unity Hub
  • Download Archive
  • Beta Program
Unity Labs
  • Labs
  • Publications
Resources
  • Learn platform
  • Community
  • Documentation
  • Unity QA
  • FAQ
  • Services Status
  • Case Studies
  • Made with Unity
Unity
  • Our Company
  • Newsletter
  • Blog
  • Events
  • Careers
  • Help
  • Press
  • Partners
  • Investors
  • Affiliates
  • Security
  • Social Impact
  • Inclusion & Diversity
  • Contact us
Copyright © 2025 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell or Share My Personal Information

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

Hero background image
Unity 2019.2 Release

New features and updates for artist and designer tools

Unity 2019.2 includes several updates for level designers with ProBuilder and PolyBrush. We also have new 2D tooling and have made performance improvements in the Visual Effect Graph and Shader Graph workflows.
Get Unity 2019.2
2019.2 overview
Get Unity 2019.2
2019.2 overview

What’s new

Discover some of the most-notable artist and designer tools in 2019.2. For full details, check out the release notes.

What’s new

  • ProBuilder 4.0 (Verified package)
  • Polybrush (Preview package)
  • 2D Animation with swappable Sprites
  • 2D with Shader Graph
  • Other Visual Effect Graph & Shader Graph improvements
  • DSPGraph Audio mixing/rendering system (Preview)
  • Control for sRGB/Linear color space in VideoClip
ProBuilder 4.0 (Verified package)

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

ProBuilder 4.0 (Verified package)

ProBuilder 4.0 is our unique hybrid of 3D modeling and level design tools. It’s optimized for building simple geometry, but it’s also capable of detailed editing and UV unwrapping. You can use ProBuilder to quickly prototype structures, complex terrain features, vehicles and weapons, or to make custom collision geometry, trigger zones, or NavMeshes.

The 4.0 release includes several improvements and fixes such as a new public runtime API, and the ability to resize the UV settings window and add experimental preselection highlight for vertices and faces. You can find the complete list of updates in the release notes.

Learn more
Polybrush (Preview package)

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Polybrush (Preview package)

You can now sculpt complex shapes from any 3D model, position detail meshes, paint in custom lighting or coloring, and blend textures across meshes directly in the Editor. Compatible with Unity since 2018.1, Polybrush 1.0.0 is now available via the Package Manager. This version includes a Mesh and Prefab scattering mode.

Learn more
2D Animation with swappable Sprites

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

2D Animation with swappable Sprites

We have enhanced the 2D Animation workflow. You can now swap Sprites or completely customize characters while conserving the animation and rigging.

In the Sprite Editor you can set categories and labels for your character’s parts included in the Photoshop (.psd) file that would need swapping.

You can swap those Sprites during the animation process, making it easier to select the desired Sprite with the Sprite Resolver component. For example, you can select different hand gestures or eyes open/closed in the Inspector window.

Additionally, you can create Sprite Libraries containing Sprites designed to replace original Sprites of the same category. For example, you can create a SpriteLib with many different hats for your character; when you load your new SpriteLib Asset into the component, a new batch of hats will be available for you to customize.

If you want to fully reskin your character with the same rigging, animation and IK configuration, you can create a SpriteLib that contains replacements for all the parts of your original character.

Join the discussion
2D with Shader Graph

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

2D with Shader Graph

Along with the new 2D Renderer in the Lightweight Render Pipeline (LWRP), you now have two MasterNodes in Shader Graph to create 2D Shaders for the materials used by 2D Sprites in LWRP: Sprite Lit and Sprite Unlit. With Shader Graph you can create 2D shaders and enhance your 2D project visually.

Get started
Other Visual Effect Graph & Shader Graph improvements

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

Other Visual Effect Graph & Shader Graph improvements

We made several improvements to our VFX Graph by adding subgraphs, improving integration with HDRP, and adding new rendering features.

Improvements to Shader Graph include new Color Modes, which let you change which colors get displayed in your graphs. As well, the new Precision Mode lets you set nodes to use less GPU memory, which helps increase performance on different platforms.

For more information, see the 2019.2: Graphics page.

Learn more
DSPGraph Audio mixing/rendering system (Preview)

This content is hosted by a third party provider that does not allow video views without acceptance of Targeting Cookies. Please set your cookie preferences for Targeting Cookies to yes if you wish to view videos from these providers.

DSPGraph Audio mixing/rendering system (Preview)

We’ve added DSPGraph as part of the C# Job System. Shipped as experimental in 2019.1, it’s now available as a Preview package. You can use it with the Burst Compiler and it’s completely extensible in C#, enabling audio programmers and audio system developers to build their own custom audio system.

DSPGraph is the foundation of the upcoming Data-Oriented Technology Stack (DOTS) audio system (among others). You can see and hear it in action in the Megacity project released at GDC 2019, where it powers 100,000 uniquely scattered 3D/spatial sound emitters, including neon signs, air-conditioning fans, and cars, producing a rich, realistic soundscape.

If you’ve been exploring DSPGraph in the context of our Megacity project, consider joining the DOTS audio discussion forum. It’s the perfect place to ask questions or share your audio needs with us.

Learn more
Control for sRGB/Linear color space in VideoClip

Control for sRGB/Linear color space in VideoClip

Most movies store color data in sRGB color space and we have now added an option allowing you to control that. When you enable the sRGB option, the VideoClip importer imports the clip while retaining the color as sRGB. Note that this is applicable only when the project color space is set to Linear; it behaves the same as the sRGB setting in the Texture importer.

Learn more
Download Unity 2019.2 now
Download Unity 2019.2 now

Get access to all of the above and much more today.

Download Unity 2019.2