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Changes to Unity subscription plans and pricing
Learn about updates to Unity subscription plans and the cancellation of the Runtime Fee.

Unity is canceling the Runtime Fee, effective immediately

After extensive consultation with our games community and customers, we’ve decided to cancel the Runtime Fee.

This means there will be no Runtime Fee associated with games created with any version of Unity, including Unity 6 when it releases later this year. Unity 6 is the most stable and performant version of Unity to date, and we want everyone to be able to access it without hesitation.

Changes to subscription plans in 2025

We will continue with our seat-based subscription model. We’ll be introducing changes to our subscription plans in 2025, and, for the first time in two years, we’ll be updating subscription pricing, which we will revisit annually. These pricing updates will take effect on January 1, 2025 and apply to new and current Unity Pro and Unity Enterprise subscriptions upon purchase, renewal, or upgrade. Unity Personal will remain free.

Announced September 12, 2024
Note: All amounts listed on this page are in U.S. dollars (USD).

Key updates
The Runtime Fee is canceled

Democratizing game development is central to Unity’s mission. By canceling the Runtime Fee, we reaffirm our mission and partnership with the community.

Unity Personal: Higher rev cap, no splash screen

Unity Personal will remain free, and we’re doubling the revenue and funding limit from $100,000 to $200,000 when Unity 6 is available later this year, so more creators can use Unity at no cost. For projects made with Unity 6, the splash screen will be optional.

Unity Pro price is increasing

Unity Pro’s pricing will be updated for the first time in over two years. Annual pricing will increase from $2,040 to $2,200 per seat.

Unity Enterprise updates

Unity Enterprise pricing will increase by 25%. This plan is available to all, and will be required for companies with over $25 million of annual revenue and funding. We will reach out to these customers and partner with you on a customized package for your unique needs.

Upcoming changes to plans

Personal
Available now
  • Splash screen optional with Unity 6
  • Unity Cloud (Version Control, Asset Manager)
  • Cloud Diagnostics
Annual revenue threshold in 2025

This plan is available to customers with up to $200,000 in revenue and funding.

Pricing in 2025

Free

Pro
Available now
  • Publish to game consoles and Apple Vision Pro
  • Priority customer service
  • Access to premium support add-ons
Annual revenue threshold in 2025

While this plan is available to all, it is required for customers with $200,000 or more in revenue and funding.

Pricing in 2025

$2,200/yr per seat, prepaid yearly

or $200/mo per seat, paid monthly

Enterprise
Available now
  • Premium technical support
  • Unity Source Code Access
  • 3 yrs of updates and fixes with extended Long Term Support
Annual revenue threshold in 2025

While this plan is available to all, it is required for customers with $25 million or more in revenue and funding.

Pricing in 2025

Custom pricing

A minimum subscription requirement may apply.

Frequently asked questions

Runtime Fee

What was the Runtime Fee for games, and why is Unity canceling it?

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When is the cancellation of the Runtime Fee effective?

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How will my Unity projects be affected by this change?

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What if I have already budgeted for the Runtime Fee?

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Changes to Unity Plans

Am I required to use a certain plan based on how much revenue I make?

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Will Unity Personal still have a splash screen requirement?

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When does the revenue limit increase for Unity Personal?

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What if I’m on Unity Pro and have $25 million or more in annual revenue and funding?

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What if I’m on Unity Enterprise and have under $25 million in annual revenue and funding?

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What if I’m on Unity Enterprise and have $25 million or more in annual revenue and funding?

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Will there be any changes to the Unity Industry subscription plan?

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What happens to my existing Unity Plus plan?

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When will Unity 6 be available?

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Unity Software Editor Terms Update

Why were the Editor Software Terms updated?

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When do the updated Editor Software Terms go into effect?

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When do the financial thresholds apply?

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Who do the Editor Software Terms apply to?

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Can I choose to stay on the previous Editor Software Terms?

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Can I use Unity 6 with any previous Editor Software Terms?

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Do Unity plan price changes affect me if I continue to use previously accepted Editor Software Terms?

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Why is the Unity Runtime still mentioned in the terms?

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Where can I go to learn more about previous changes to the Editor Software Terms?

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Key art
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