Reclaim your most precious resource: time
Benefits for programmers
Large binary files are never bottlenecks
Unity Version Control handles checkin and update of huge files 5–8x faster than other VCS, easily handling lots of models, materials, and meshes. The more you scale, the better Version Control performs.
Save time and minimize task-switching
SemanticMerge is Unity’s code-aware merge tech, supporting C#, Java, VB.NET and more. By analyzing syntax, it automates 16–30% of code merges that would normally require a manual merge.
Understand code change history
Version Control’s branch explorer visualizes your repo’s branch and merge history. Use this view on a single file or directory to explore the history and understand code changes.
Separate workflows for non-developers
Different workflows, same repo. Artists can work in a simplified, intuitive workspace, or inside Unity with no coder-oriented features – so you spend less time troubleshooting.
Unity’s DevOps solutions give you a wide range of functionality while keeping things simple. See something missing from the list? Check out our DevOps roadmap.
Work centralized or distributed
Some teams need to benefit from the powerful branching and merging of a distributed version control system (DVCS) but don’t want to have a clone of the repository (or repositories) on each machine. Version Control allows teams to choose whether they want to work centralized or distributed. You can even choose both, with some team members using centralized and others distributed concurrently.
Any successful branching and merging pattern relies on creating branches quickly. This process should take less than a second, even for codebases containing hundreds of thousands of files. With Version Control, file count is never a blocker for branch creation.
Unlike other version control systems, Version Control doesn’t rely on copying existing branches to create new ones. Instead, new branches inherit their properties from a given changeset. Because this process isn’t tied to the number of files in the codebase, it always takes the same amount of time (a few milliseconds) – even for massive projects with an excess of 500,000 files on a branch.
Version Control’s built-in three-way merge tool, Xmerge, features language-agnostic refactoring support, allowing you to resolve even the most complex merge conflicts in short order. You can also easily plug in third-party tools like Araxis, BeyondCompare, and others.
Take advantage of the Git ecosystem
Any tool in Git’s ecosystem can connect to Version Control instantly using their native Git functionalities. Teams using Version Control can then benefit from all the DevOps, CI, and project management integrations developed specifically for Git.
Version Control’s GitSync provides bidirectional synchronization between Version Control and Git. Version Control communicates with Git network protocols to push and pull packages and merges to a remote Git server (and the reverse). This allows you to use the Version Control GUI as a Git client: Because Version Control is structured somewhat similarly to Git, you can exchange all changesets, branches, and merges between them.
GitServer is GitSync’s server-side counterpart. It closes the Git interoperability loop by allowing Version Control to serve repositories using Git protocols (Git and HTTP supported).
Access control, encryption, and security
Version Control has a range of security features to protect your source code. Set permissions to repositories, branches, labels, and paths to not only secure the codebase but also enforce policies and security best practices within your team.
Version Control is optimized for a variety of gamedev scenarios and supports both Unreal and Unity. Creating with Unity? Get the Version Control Package directly from the Unity Package Manager. Enjoy true collective project ownership with a deeply embedded, flexible, and reliable version control solution that everyone can easily understand and use.
Visual Studio with CodeLens
Codelens is now installed as a part of Visual Studio 2022 Version Control extension. When you create the Version Control data point above a method, property, or type, it will display a list of up to 10 of the last changes in that element. This leverages the semantic technologies in Version Control, showing only changes in the file that affect the annotated element. Keep in mind that this feature will only show up in semantic-available files (C#, C, C++) in a Unity Version Control Workspace.