
Create real-time human-centric simulations
Amplify your training and safety programs with quick iteration and prototyping. Interact facilitates multi-user collaboration so companies can increase productivity and save on training costs.

Anywhere, on the platform of your choice
Interact can be used across locations and with a multitude of devices, including most VR headsets, CAVEs, powerwalls, haptic feedback technology (Manus VR), desktops, and motion capture systems (LS suit, ART, OptiTrack).
Case studies
Assembly training for a Renault Twizy Car
To train employees on specific assembly scenarios through the underbody and into the interior of the car, Renault leveraged Interact to create complex scenarios with extreme precision, in a short amount of time.
Ergonomics analysis of a workstation at L’Oréal
L’Oréal wanted to evaluate the ergonomics of a workstation before it was built to identify ergonomic design issues that commonly lead to injuries.
Nozzle insertion simulation at Plastic Omnium
To avoid manually testing pipe designs with numerous nozzles, Plastic Omnium used Interact’s precise physics engine to simulate the insertion, detect and calculate collisions, and save time and material.
Frequently asked questions
You need a powerful computer running Unity 2019.3 or 2018.4 with a VR-ready graphics card and the Unity plugin for Interact.
Interact is a plug-in for Unity. You do not need any computer-aided design CAD software to use it. With Interact, users can directly import native CAD files to Unity.
Yes, Interact is compatible with CAVEs and powerwalls and can manage clusters and tracking systems, including ART and OptiTrack.
You need to have a VR-ready computer. The more powerful it is, the more objects you will be able to load in the same scene.
Minimum configuration: GTX 1070, Core i7, 16 Go RAM
Interact supports Windows 10 only.
Interact can be used on a desktop, but VR gives you extended functionality.
Yes, the XDE physics engine handles collisions with concave or convex meshes. You can activate collision for the most complex mesh geometries. The precision of the collision detection strongly depends on the tessellation quality.