
Now updated for Unity 6, this guide is a valuable primer for experienced Unity developers who are considering implementing Unity’s Data-Oriented Technology Stack (DOTS) in their projects.
The key sections in this guide include:
1. Causes of poor performance: Learn about the factors that can contribute to poor CPU performance in a game.
2. DOTS packages and features: Understand how each package and feature in DOTS plays a role in enhancing a game's execution speed and efficiency, how they can be used together, and their common foundation, the Unity Entity Component System (ECS).
3. The latest samples: Get a brief overview of some of the recommended resources and samples you can explore as your next steps in ramping up on DOTS. This e-book breaks down the main projects in the updated ECS GitHub repo so you know where to go next.
4. DOTS concepts (and misconceptions): Read detailed explanations for concepts related to Unity ECS, including memory allocation and garbage collection, memory and CPU cache, multithreaded programming, the limitations of object-oriented programming, and data-oriented programming. You’ll also find clarifying responses to some of the misconceptions about DOTS.
Whether you’re looking to base a new project on DOTS or implement DOTS for performance-critical parts of your Monobehaviour-based game, this guide covers all the necessary ground in a structured and clear manner.