Boss Room: Small scale co-op sample

Learn more about building small-scale cooperative game flows in Unity with Boss Room.

Boss Room is a small scale cooperative game sample project

Enter the Boss Room

Boss Room is a small scale cooperative game sample project – built with Netcode for GameObjects – designed to be used in its entirety to help you explore the concepts and patterns behind a multiplayer game flow.

E.g. Character abilities, casting animations to hide latency, replicated objects, RPCs, and integration with the new Unity Relay service.

BossRoom characters

Download the source code and assets

Boss Room is publicly available on GitHub to clone, fork, or use it in your game – unleash your creativity however you see fit.

Access: 

  • One populated dungeon level 
  • 4 character classes, each with 2 genders
  • Combatant imps and a boss
  • A simple collaborative puzzle 
  • High-quality stylized art and music assets
Creating and networking in Unity

What is a sample project?

This sample project is an educational template that, alongside tutorials, teaches a specific approach to creating and networking in Unity. Boss Room has tools to help you learn how to build and network a small-scale cooperative game.

Boss Room is officially in pre-release and will continue to be developed and supported.

Get the Boss Room sample

Get started with Boss Room today to learn multiplayer networking while you play.

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