This animated short film showcases what it is possible to create with a real-time animation pipeline. The team used regular home-office desktop computers and Unity’s capabilities as they are today; only the shaders are custom.
Windup highlights the fragile nature of life, love, and what it means to never give up.
We can’t wait to share the full short film with you later this year!
International festival selection
Windup has been officially selected for the following film festivals.
Unity for animation and cinematics
Unity brings real-time workflows to animation content creators – speeding up traditional pipelines and giving artists, producers, and directors more opportunities for creative freedom, fast feedback, and artistic iteration on a flexible platform. With Unity, real-time production is a reality.
Real-time high-fidelity graphics
Windup used the High Definition Render Pipeline (HDRP) and Shader Graph to achieve the final look of the project, including the fabric and hair. The team also used Light Layers for the environment and character lighting, Vertex Position input to animate the leaves, and VFX Graph for the frost and floating dust.
Written & Directed by
Lisa Allen Keane
Vina Kao Mahoney
Pole Position Production
Bim Ohlsson Jinde
Additional Character Art
Additional Environment Art
Additional Sound Editing
Clive Downie, Joachim Ante, Bruce Straley, John Parsaie, Andrew Perez, Melissa Chou, Jason Robertson, Kiki Poh, Beibei Xiao, Jais Bredsted, Miaoyan Yang, Yanghao Gu, Göksel Göktas, Joe Pettinati, Inigo Quilez, Mathieu Muller, Dave Shreiner, Krasimir Nechevski, John Sweeney, Sylvio Drouin, Morten Mikkelsen, Zack Moratto
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