Unity 的 CI/CD

制作优质游戏意味着尽早、经常测试、频繁发布。使用持续集成/持续部署/交付 (CI/CD) 自动化手动工作,并保持开发持续进行。

Alt Shift 通过 CI/CD 和 DevOps 最佳实践最大限度地减少了启动时间。 了解更多

经常构建和发布 – 以更高的质量

频繁发布对于测试和质量保证至关重要,但构建管线是资源密集型且维护耗时,尤其是当您针对多个平台时。通过使用 Cloud Build 自动部署,消除瓶颈并最大限度地提高覆盖面和参与度。

《Crying Suns》宣传画

Alt Shift 开发的《Crying Suns》

Cloud Build is now Build Automation, a component of Unity DevOps

Build Automation in the cloud

Unity Build Automation is our new name for Cloud Build. It’s the same solution with the same technology, and it’s still empowering creators to automate builds in the cloud to iterate rapidly, increase innovation, and deliver higher-quality games to market. Hear how our creators have released better games using Cloud Build technology, and discover what Unity Build Automation could do for your team.

What is CI/CD?

CI/CD reduces code errors and defects, making it crucial to every DevOps workflow. It involves the practice of frequently integrating code changes, automating code integrations, and auto-releasing final builds to end-users.

How Build Automation works

1. Setup

Point Build Automation to your version control system.

2. Trigger

Commit a change to your project.

3. Build

On trigger, a build is automatically created.

4. Deploy

Your team is notified when the build is complete and ready to use.

使用 Unity 的 CI/CD 工具的优势

即时设置

无论在云端还是本地开发,均可使用您的 Unity ID 快速启动运行,并立即开始部署构建。

全面持续的有效自动化

在 DevOps 中,如果不是自动化的,就难保一致性。与 Cloud Build 成功合并后部署到云端,或在具有 Build Server 的专用网络硬件上 24/7 全天候部署。

降低工具复杂性

在云端或本地同时为多个平台构建。使用 Unity 构建解决方案,无需为每个环境维护独特的基础设施,从而简化并减少工作流程中的重复。

一流的 DevOps 集成

Unity 是您开发工作流程的一站式商店。我们的解决方案与编辑器和其他工具(如 Addressable Asset Management 系统、Cloud Content Delivery 和版本控制)无缝协作。

及时获得投资回报率

确保您的团队专注于发挥作用的高价值任务,而不是将时间浪费在 IT 管理等琐碎工作上或等待构建完成。

敏捷地运作

经常通过自动化发布,使您的团队能够及早发现问题并快速响应反馈,从而加快开发速度并降低玩家流失率。

在云端构建

Unity 的交钥匙 CI/CD 解决方案自动在云中创建多平台构建,因此您可以比以往更快地将优质游戏交付给更多的用户。

本地构建

通过在专用网络硬件上按需或自动构建来扩展您的本地构建容量。使 IT 能够大规模部署和管理构建基础设施。

资源

《Crying Suns》

了解 Alt Shift 如何使用 Unity Cloud Build CI/CD 通过快速制作 iOS 和 Android 原型制作来确定移动设备是否值得投资,从而最大限度地减少启动时间。

开始使用 Cloud Build

您可以从开发者控制面板 (Developer Dashboard) 或 Unity 编辑器设置 Cloud Build。在此了解详情。

Cloud Build 知识库

阅读常见问题并获取有关设置 Cloud Build 的建议。

开始使用 Unity 的 DevOps 工具

您需要专注于提供玩家价值,而不是摸索复杂的工具链。使您的项目快速迭代,并利用强大的源代码管理和自动化。

Frequently asked questions

Is there a project size limit?

Currently, Build Automation supports project sizes up to 40 GB. Custom plans are available for larger projects. Contact us for a consultation.

What platforms does Build Automation support?

Build Automation supports iOS, Android, WebGL, Windows Desktop, macOS, and Linux from a single Unity project.

What do I need to use Unity Build Automation?

A source control repository and seats of Unity DevOps. Git, Subversion (SVN), Mercurial, and Perforce are supported. Additionally, Build Automation works with Unity Version Control within Unity DevOps.

Do you charge for storage in Build Automation?

Yes, storage is billed within Unity DevOps. While the first 5 GB are free, storage across all Unity DevOps components, whether it be Version Control or Build Automation, is billed at a rate of $0.14 per GB.

What happened to Cloud Build?

Unity Build Automation is our new brand name for Unity Cloud Build, now that we’ve moved it into our unified Unity DevOps solution. It is the same great solution with the same great technology, simply under a new brand name.

How do I create a source control repository?

See our Unity Build Automation technical documentation.

Does Build Automation support custom requirements?

Yes. Contact us with your specific requirements for a consultation.

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