经常构建和发布 – 以更高的质量
频繁发布对于测试和质量保证至关重要,但构建管线是资源密集型且维护耗时,尤其是当您针对多个平台时。通过使用 Cloud Build 自动部署,消除瓶颈并最大限度地提高覆盖面和参与度。

Alt Shift 开发的《Crying Suns》
Build Automation in the cloud
Unity Build Automation is our new name for Cloud Build. It’s the same solution with the same technology, and it’s still empowering creators to automate builds in the cloud to iterate rapidly, increase innovation, and deliver higher-quality games to market. Hear how our creators have released better games using Cloud Build technology, and discover what Unity Build Automation could do for your team.
Frequently asked questions
Currently, Build Automation supports project sizes up to 40 GB. Custom plans are available for larger projects. Contact us for a consultation.
Build Automation supports iOS, Android, WebGL, Windows Desktop, macOS, and Linux from a single Unity project.
A source control repository and seats of Unity DevOps. Git, Subversion (SVN), Mercurial, and Perforce are supported. Additionally, Build Automation works with Unity Version Control within Unity DevOps.
Yes, storage is billed within Unity DevOps. While the first 5 GB are free, storage across all Unity DevOps components, whether it be Version Control or Build Automation, is billed at a rate of $0.14 per GB.
Unity Build Automation is our new brand name for Unity Cloud Build, now that we’ve moved it into our unified Unity DevOps solution. It is the same great solution with the same great technology, simply under a new brand name.
See our Unity Build Automation technical documentation.
Yes. Contact us with your specific requirements for a consultation.