Did you know that animation rigging enables users to set up procedural motion on animated skeletons at runtime? This makes it possible to do powerful things during runtime such as world interactions, skeletal deformation rigging and physics-based secondary motion.
In this webinar, we will explore different ways to introduce procedural motion with animation rigging. Learn how to use different constraints such as the Multi-Aim constraint, Multi-Parent constraint, and Two bone IK constraint to add procedural motion to animated skeletons.
Recommended audience: Beginner, Technical Artists, Animators
Guest speaker(s): Yi Fei Boon, Lead Field Engineer at Unity, South APAC
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