Intro to Distributed Authority for client-hosted multiplayer games

Networking multiplayer games often takes extra work to mitigate latency. In both client-server and peer-to-peer network topologies, it’s challenging to manage the state of GameObjects and ensure visual synchronization between instances.
Choosing and implementing the right hosting solution for your game can be challenging. You have to consider the complexity of setup, performance, player experience, and even associated server costs.
The new Distributed Authority (Beta) in Unity 6 can help you implement a client-side networking solution that’s ideal for games that don’t require server physics or are sensitive to cheating exploits.
The webinar includes a presentation, demo, and Q&A. Watch to find out how Distributed Authority can help simplify multiplayer networking in your games.
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