The ultimate vegetation software
SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used across both games and film. Create and customize vegetation models with procedural generators and manual art tools. Tackle complex tasks on a massive scale, and find dynamic, living assets for any biome.

Works with any engine, on every platform
Export your work to popular 3D softwares and real-time engines at any stage. The Games SDK supports a wide variety of platforms, including PC, console, mobile, and VR.
Resources
Discover the latest developments from SpeedTree.
Game ready: Building the ‘Ōhi’a lehua tree
Learn how to build a tree in this walkthrough of creating foliage from the inspiring tropical of Hawaii in SpeedTree.
Discover the latest version of SpeedTree
SpeedTree 9.5 lets you unleash creative control and realism with procedural detailing for vegetation.
Example game scene: Japanese Garden
See how SpeedTree and URP come together in this stunning game setting, made with Unity.
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Frequently asked questions
SpeedTree is the industry-standard for vegetation creation and comes with a modeler, tree library, and games SDK.
No, SpeedTree comes with a highly flexible workflow that allows you to export your work to a real-time engine of your choice. No engine-specific modeler or license is needed.
If you work on vegetation creation for film or games, the SpeedTree Modeler is the way to go.
Read more about SpeedTree for film, and explore our latest VFX demo.
Do you work with games? Discover how to model a tree for games.
If you’re a student or hobbyist, sign up for the learning edition.
Do you have any questions or would you like a free trial? Contact us.
No, SpeedTree comes with a modeler, tree library, and games SDK. In the library, you can find production-ready assets with built-in PBR textures, seasonal variations, and customizable wind settings, for both VFX and games.
The main modeler features are:
- Artist-focused procedural modeling
- Nondestructive manual editing
- Photogrammetry tools
- Wind (shader based for games, caches for VFX)
- Growth
- Dynamic LOD generation
- Extensive export system (atlases, impostors, common formats)
Our Indie subscriptions start at $19 per month (formerly $999 per year), and Pro licenses start at $299. If your revenue exceeds $1M per year, contact us for custom licensing. See more options.
SpeedTree 9.5 modeler is the latest version and includes many new features.
Leaflets
- Height map support
- Identify subsections on a mesh via the paint tool
- Manipulate fronds with gravity, wind, and curling features
Projector
- Large-scale, ray cast-based placement of procedural details on model surfaces
- Connect and use instance generators in the hierarchy
You can use SpeedTree to bring any environment – stylized or realistic – to life. Whatever the production style, timeframe, or budget, you can either start with production-ready assets from the SpeedTree Library and tweak them in the modeler, or you can create freely from scratch using the modeler. Curious to see stylized vegetation made with SpeedTree? Watch our sizzle reel.
Yes, SpeedTree provides dedicated support and resources to assist artists. Additionally, SpeedTree has a SpeedTree forum and a Discord channel where you can share your work, exchange knowledge, and seek advice.
Yes, Learning Edition doesn’t allow exports of any kind.
Games tools export:
- .OBJ .FBX .USD .ST .STSDK .CGF .XML
Cinema tools export:
- Static Mesh, Point Cache, .OBJ .FBX .ABC .USD .XML
Find more details in our documentation, and see all license options.
Active V9 users can upgrade without needing to purchase a new license. If you have V8 or lower, please contact us.