The ultimate vegetation software
SpeedTree is the industry-standard vegetation toolkit for projects of any size and style, used in both games and film. Create and customize vegetation models with procedural generators and manual art tools in the SpeedTree Modeler.
Find the assets you need
Build out your environments with production-ready assets that suit your production style, timeframe, and budget. Browse the SpeedTree Library for a living collection of adaptable assets with high resolution PBR textures, seasonal variations, and wind animations to bring any game or film environment to life.
Works with any engine, on every platform
Export your work to popular 3D software and real-time engines at any stage. The Runtime SDK supports all major platforms, including PC, console, mobile, and VR.
Implement the SpeedTree Pipeline SDK to enable modifications to your vegetation models directly in your pipeline.
Enhance precision, and gain more artistic accuracy of outcomes through the addition of the enhanced Cutout editor.
Additional procedural features such as advanced vines physics and real time trimming have been added to help mimic real life.
Advanced mesh rigging with an all new Spine tool allows instant setup for static meshes, letting you set movement, bones and manipulations.
Get to know the latest SpeedTree 10 features and leave inspired to unleash your creativity in the Unity Editor to quickly craft optimized, captivating, and immersive environments with SpeedTree.
SpeedTree 10 empowers users to have more creative control when creating both realistic and stylized vegetation for performant, real-time environments.
See how SpeedTree and URP come together in this stunning game setting, made with Unity.
Join the talented team from Studio Gimbal as they take us through a quick demo of how they used SpeedTree 9.5 to create a Bigleaf Maple Tree.