Multiplayer Summer Series

Start learning new multiplayer features in the Unity 6 Preview. Boost playtesting and streamline your workflow from setup to deployment in one-hour learning sessions.

Watch all sessions

See what’s covered in our Multiplayer Summer Series.
Multiplayer Summer Series

On-demand available

See how new Unity 6 features like Multiplayer Center, Multiplayer Playmode, Distributed Authority, and more boost iteration speed, playtesting, and debugging for your games.

Multiplayer Summer Series

On-demand available

Learn to design, build, deploy, test, and operate a retention layer using a server-authoritative battle pass system use case as an example.

More Multiplayer resources

Get started with Netcode for GameObjects

In this tutorial, you’ll create a simple Hello World multiplayer project that includes the basic features of Netcode for GameObjects.

Man with headphones on PC

Let's Dev: Online Multiplayer

Watch our on-demand recording of our Twitch discussion of building a multiplayer game with Unity, discussing the pros and cons and various tools available to get started.

Clip of Multiplayer game

Let's Dev: NetCheck

Watch our on-demand recording of our Twitch Series for the sequel to Scope Check! After last year's 8-week series, the gang reunites to convert their game to multiplayer.

Clip of 3D game

New VR Multiplayer Template

Introducing the VR Multiplayer Template! Includes networked interactions, voice chat, lobbies, and more. Using Unity Gaming Services, Netcode For GameObjects, and XR Interaction Toolkit, you can build multiplayer VR games quickly and seamlessly.

Iterate on multiplayer gameplay faster

Speed up your time from project setup to deployment using Multiplayer Playmode for faster playtesting, in-Editor integration of multiplayer services, and more in Unity 6.