Unity IAP SDK with Direct-to-Consumer (D2C) commerce

DAN MARTINEZ / UNITYSenior Manager, Product Marketing
Jun 30, 2026|3 MIN
IAP 5.4 is now available

Traditional app stores are still core to how players find, buy and transact in your games, but that’s not the only way that transactions happen anymore. Unity IAP 5.4 now enables you to sell off-platform directly to your players alongside your existing IAP setup.

Why this matters now

The D2C shift in mobile games is already underway. GamesBeat reports that D2C monetization in mobile gaming is already a $17B market – around 15% of the $113.3B mobile gaming IAP market – and is expected to grow substantially through 2026. The opportunity and its impact on revenue is clear. The question has been how to get there without a major engineering investment and how to optimize your D2C strategy. That's what this release solves.

Unity IAP 5.4 introduces two complementary D2C paths that are now in general availability (GA):

In-game web payment flows let players purchase without leaving the game — triggered at the moment of intent, completed through a web payment layer instead of app store billing. This is where impulse purchases happen and where the conversion opportunity is highest. Unity gives you the tools to meet app store compliance requirements when selling-off platform, so you can offer this alongside your existing on-platform IAP path.

Payment Options UI
Payment Options UI

A free webshop builder* in the Unity Dashboard to stand up a no-code webshop in hours, instead of days, to give you an owned channel for high-consideration purchases, promotions, and re-engagement. Webshops that are well-executed can enhance the player experience. Add custom branding with banner images and a shop icon, and use an AI chatbot to refine your webshop’s design — no engineering or design sprint required.

Both run through the same SDK, the same catalog, and the same dashboard.

Free webshop builder
Example of the webshop builder in the Unity dashboard

What this allows

  • Better margins on direct sales — reduce platform fees on transactions you bring to your own channel
  • A direct player relationship — the foundation for loyalty programs, re-engagement, and long-term lifetime value (LTV) while giving real value back to players
  • First-party player data — purchase history, preferences, and behavior that belongs to you
  • Control over pricing — promotions, market-specific pricing, and player segmentation on your terms
  • Easier app store compliance – Unity makes it easy for developers to comply with their app store obligations when selling off-platform

What's included today

  • Stripe and Coda – payment providers to handle payments, compliance, and fraud detection
  • One catalog, one place to manage everything — IAP and D2C products together, no parallel systems
  • See your full revenue picture — app store, in-game web payments, and webshop sales in one view
  • Ad network export — send D2C transaction data to your ad networks in a few clicks from the Unity Dashboard

What's to come

  • Stash, our newest partner to the payment ecosystem, as well as other additional payment providers — coming soon
  • Webshop enhancements including Unity Vector-optimized workflows to deliver personalized monetization experiences to the right player at the right moment
  • Price and promotion experimentation across player segments and markets
  • Cross-engine support to non-Unity engine SDKs
  • Enhanced Unity Ads user acquisition and monetization - Activation of D2C data in Unity Vector for Unity Ads

Ready to go D2C?

[Get Started with Payment Providers] · [Try the Free, No-Code Webshop]

Pro Tip: You can now use the new Unity AI Assistant (requires Unity 6+) or your own AI tooling of choice to plan and execute your upgrade to Unity IAP 5 using our new AI skill.

*Unity charges no fee to create or operate your webshop. Third-party payment processing fees (e.g., Stripe, Coda) apply to transactions and are set by those providers.