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![Xbox开发](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F2be14bb42640119574a434e880656154db1d3147-810x455.jpg&w=3840&q=100)
Follow these steps to start developing for the Xbox One and Xbox Series X|S platforms:
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Explore advanced tools to help you take your Xbox game development to the next level.
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Create multiplayer games for Xbox with cloud-enabled tools, services, and infrastructure.
- Hosting (Multiplay)
- Voice and chat (Vivox)
- Player matching (Matchmaker)
- Networking (Netcode)
![Unity专家咨询](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fe4275d254c8e22d699866aec61e492473ff73c15-810x455.jpg&w=3840&q=100)
Leverage porting and optimization expertise and game consulting services from Unity software engineers to help you ship the best Xbox game possible.
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如何使用 Unity 开发 Xbox 游戏
Here’s how you can bring your game to Xbox:
- Make your game
- Apply for the closed console platform
- Get the platform support add-on
- Test on platform hardware and optimize
- Implement platform-specific features
- Build to the platform’s package format
- Go through the platform-specific testing process
- Create art assets for the platform’s store
- Release
![《The Falconeer》](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Fc2624c6aca9d616db966b8667e3e40d8b692e160-810x455.jpg&w=3840&q=75)
Listen to an exclusive interview with solo developer Tomas Sala on Go Behind the Game with Unity’s Mike Geig. Tomas shares about bringing The Falconeer to Xbox Series X|S on the platform’s launch day. Plus, watch a Tech Talk from Tomas that dives into how he created this unique and original game with textureless art.
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Battletoads, the reboot of the classic side-scroller, stomped its way onto the Xbox One last year and hit over one million players quickly after launch. Learn how Dlala Studios overcame the challenges of bringing back a beloved game for a whole new generation of players.
![奥里:萤火意志](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F82e47b5b112146209fb37d7fe92b582fbb8b610c-810x455.jpg&w=3840&q=100)
This case study of Ori: Will of the Wisps reveals how Moon Studios created and launched on multiple platforms to reach more players.
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How do you launch hit multiplayer titles across today’s most popular platforms? Learn how Team17 solved this monumental challenge.
![Xbox HDRP](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F71a18c3397486eb627c3331087c372879eb8da35-810x455.jpg&w=3840&q=100)
Learn whether the HDRP is the right rendering tech for your game, how to start using it for production, and strategies to make the most of its features.
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From workflow and integration to training and support, Unity can help you bring your game to Xbox.