Casual puzzle game
Beginner → Intermediate
Cloud Content Delivery, Addressable Assets
Go exploring in Loady Dungeons
Loady Dungeons is a simple puzzle game where you lead our hero, Dino, on a quest to discover all the dungeons in the world. This demo game is built to teach developers how to use Content Cloud Delivery and the Addressable Assets package in a production-ready environment.
Learn about how UGS will work in your game with Loady Dungeons.
Loady Dungeons is built with various UGS integrated to show devs how these products work in live games.
- Addressable Assets for a simple approach to managing asset bundles
- Cloud Content Delivery allows you to quickly release game updates via the cloud
The demo is publicly available on GitHub to clone, fork, or use it in your game – unleash your creativity however you see fit.
What will you learn?
Loady Dungeons will help you learn how to effectively integrate our Cloud Content Delivery tool into your games.
You’ll learn how to:
- Create a Cloud Content Delivery workflow (uploading content, creating a bucket, managing releases for that bucket) to deliver your content dynamically to players
- Integrate art assets, GameObjects, and scene files with the Addressables package to ensure that your content can be flexibly referenced, even from the Cloud
Learn more about Player Engagement services
Player Engagement solutions
Explore UGS to see how you can perfect your player experience with data-driven insights and dynamic content updates.
A closer look at Analytics & Player Engagement
Welcome back to our explainer series running through everything Unity Gaming Services has to offer and what it means for developers. In this piece, we’ll be focusing on our Analytics & Player Engagement category.
How to deploy live game content using CCD
Getting fresh content to your players at the right time is crucial for live games. This technical workshop demonstrates how adopting CCD can make content management simple and effective, especially if you’re using Addressables.