What you’ll get from this page: Tips for video game designers, level designers, environment and 3D artists, and AR/VR creators: catch up on the features in Unity that take your level designs from grayboxing to detailed 3D, augmented and virtual reality experiences.
Design game levels fast
Sculpt your terrain
In Unity 2019.3 we've added the ability to create holes in your terrain. We'll show how to do this and show how you can combine the Terrain Tools with ProBuilder and PolyBrush to help you make interesting terrain geometry.
Prototype and build AR apps
The Mixed and Augmented Reality Studio (MARS) sits on top of Unity’s AR Foundation Framework. The AR Foundation includes core features from ARKit, ARCore, Magic Leap, and HoloLens, as well as unique Unity features. The framework enables you to take advantage of all of these features in a unified workflow. Extending AR Foundation, MARS allows you to quickly prototype, test, and build rich, deeply interactive apps that truly augment reality.
Design better AR Interfaces
The spatial design team, part of the authoring tools group in Unity Labs, is working on a head-mounted display (HMD) companion app for Project MARS. In the HMD companion app, you can quickly capture environments from the real world to later import into the Editor for simulation, perform content editing, greyboxing, author conditions, and queries.
Review your designs in VR
The Immersive Collaboration Toolkit provides the foundation to develop, design, and review VR games and experiences within Unity.
Create XR experiences in XR
EditorXR is an extension for working in Unity’s Scene View in XR head-mounted displays (HMDs). EditorXR lets you create content spatially. Read about one of the latest features, EditorXR Runtime.
Crack the AR & VR code
The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having to code the interactions from scratch. It’s available as a Preview package for Unity 2019.3 via the Package Manager.