Get your game noticed with Unity
Gamedevs and artists who work in enterprise studios have on average double the experience of indies and SMB. What will you create with all that experience?
What’s new in Unity 2021 LTS
How Subway Surfers hit 3B
Just as SYBO has helped Unity refine its platform with extensive user experience data and innovative engineering, Unity has supported SYBO in building the iconic Subway Surfers. Discover how their 10-year partnership transformed two students’ dreams into a hit mobile game with over 3 billion downloads to date.
From customized animation and intuitive gameplay, to performance optimization while minimizing ad caching – all on an ambitious three-week content delivery schedule – find out how Subway Surfers became one of the most downloaded games in history.
How Unity supports Coatsink
Coatsink has a long legacy with Unity, having developed and released 15 games over the last ten years and published many more. They recently launched Jurassic World: Aftermath for multiple platforms, including Oculus Quest 2. Coatsink has continually pushed creative boundaries, and Unity has helped them throughout that journey to ensure they are able to maintain a heavy production schedule while integrating state-of-the-art gameplay and graphics.
How Gameloft prototypes with Unity
Coming up with game ideas is easy, but being able to quickly prototype, evaluate, and move into production is no easy feat. Learn how Gameloft is using Unity to bring multiple game ideas to life, letting the best rise to the top for development, publishing, and marketing. Unity helps to take their ideas from concept to commercialization faster and more efficiently than ever before.
How Halfbrick brings games to market
Bringing a mobile game to market is hard, but few studios know more about how to navigate that challenge than Halfbrick Studios. A decade after Fruit Ninja stormed touchscreen devices everywhere, Halfbrick Studios released Fruit Ninja 2. Learn about the tech behind Fruit Ninja 2, how Halfbrick updated the experience for today’s player, and why they chose Unity to bring their legendary IP to market.