Unity Gaming Services Additional Terms - Legacy

Legacy Terms - Please see here for up to date terms

Your use of Unity Gaming Services (or “UGS”) is subject to these Additional Terms (the “UGS Terms”), which supplement and are incorporated into the Unity Terms of Service (“Terms”). 

By downloading, installing or using Unity Gaming Services in any manner, you represent and affirm that you have read, understand and agree to be legally bound by and comply with the applicable UGS Terms. If you do not agree to the applicable UGS Terms, you are not authorized to use that Unity Gaming Service in any manner.

1. Games Services

1.1. Remote Config
In connection with your use of the remote config feature of the Game Services, you agree to allow and provide all rights necessary for Unity to configure and adjust settings in corresponding Projects in accordance with the remote settings and configurations you apply or as Unity optimizes on your behalf.

1.2. Engage Services
In connection with your use of Engage Services, you grant Unity the necessary rights and sole control to (i) personalize individual player experiences; and (ii) decide which of the Unity Offerings will be used to dynamically deliver content.

2. Multiplayer Services

2.1. You acknowledge and agree that the audio data, the corresponding archive files, and other applicable data generated by or collected through your use of the Offering is “Usage Data” as such term is defined in the Terms. Accordingly, you acknowledge that all applicable provisions of the Terms relevant to Usage Data apply to the collection and use of such Usage Data hereunder, including, without limitation, Section 8 of the Terms.

3. IAP Service

You grant to Unity a worldwide, non-exclusive, sublicensable, royalty-free and fully paid-up license to: (i) configure and communicate the in-app store settings and configurations you implement through the IAP Service with the applicable platform stores; (ii) help facilitate purchase initialization and processing, purchase receipts and receipt validation between your Projects and the applicable platform stores; and (iii) retrieve any related data from the applicable platform stores and Projects. You acknowledge that by enabling the IAP Service, Unity Analytics and related data collection will be automatically enabled in the Projects for which the IAP Service is enabled.

4. Fair Usage Limits

To ensure the fair and reasonable use of the Offerings, certain Offerings may be subject to fair usage limits set out in the Documentation. Customer agrees to comply with the fair usage limits applicable to an Offering. Notwithstanding any other provision of these Terms, Unity may charge additional fees or disable the relevant Offering in the event that the Customer exceeds fair usage limits.

5. Confidentiality

You or Unity (as the “Disclosing Party”) may disclose or make available Confidential Information to the other party (as the “Receiving Party”) in connection with these Terms. The Receiving Party agrees not to disclose the Disclosing Party’s Confidential Information to any third party without the Disclosing Party’s prior written consent, other than to the Receiving Party’s employees, agents and consultants who need to know such information to carry out the purposes contemplated by these Terms and who are bound in writing by restrictions regarding disclosure and use of such information comparable to and no less restrictive than those set forth herein.

The Receiving Party agrees to use at least the same degree of care to prevent unauthorized use and disclosure of Confidential Information as the Receiving Party uses with respect to its own confidential information of like importance (but in no event less than a reasonable degree of care).

The Receiving Party may use or disclose Confidential Information to the extent (a) approved by the Disclosing Party in writing or (b) the Receiving Party is legally compelled to disclose such Confidential Information provided, however, that, unless otherwise prohibited by law, prior to any such compelled disclosure, the Receiving Party shall give the Disclosing Party reasonable advance notice of any such disclosure and shall cooperate with the Disclosing Party in protecting against any such disclosure and/or obtaining a protective order narrowing the scope of such disclosure and/or use of the Confidential Information.

At any time at the Disclosing Party’s request, the Receiving Party shall promptly return to the Disclosing Party or destroy all materials (in written, electronic or other form) containing the Disclosing Party’s Confidential Information, including any copies and extracts thereof, and so certify in writing to the Disclosing Party. It is not a breach of the foregoing obligation to the extent the Disclosing Party’s Confidential Information is contained in an electronic file created pursuant to the Receiving Party’s routine backup or archiving procedures if such file is not capable of easy deletion and is not generally accessible beyond the need for disaster recovery or similar operations, provided however that such retained Confidential Information shall remain subject to the Terms until deleted by the Receiving Party in accordance with its internal procedures.

6. Definitions

“Advanced Analytics” means the Analytics Service(s) when used in conjunction with any other Offering identified by the Data Processing Addendum as a “Controller Service”.

“Analytics Service(s)” means the data collection, analysis, export visualization, and dashboard reporting platform for application, device, player, and performance data and the live services and configuration management tools provided by Unity, but excluding any service that is an Engage Service.

“Engage Service(s)” means Advanced Analytics and/or features or services that make automatic, data-driven decisions to personalize End User experience or content and/or enable End User engagement.

“Game Services” means the Analytics Service, the Engage Service and the Offerings known as “Cloud Content Delivery”, “Remote Config” and any backend services provided by Unity that are used to support and operate games.

“IAP Service” means the service provided by Unity that allows developers to manage and monitor in-app purchases and related data across a number of different platforms.

“Multiplayer Services” means the Unity services which provide tools for creating and operating multiplayer games, including community solutions and the services known as “Multiplay” and “Vivox.”

“Unity Gaming Service(s)” or “UGS ” means, collectively Game Services, Engage Services, Multiplayer Services, consulting services as well as other services provided by Unity from time to time identified as a Unity Gaming Service.