The definitive guide to creating advanced visual effects in Unity (Unity 6 edition)

Unity is pushing the boundaries of real-time graphics with tools such as the VFX Graph. This node-based editor enables technical and VFX artists to design dynamic visual effects – from simple common particle behaviors to complex simulations involving particles, lines, ribbons, trails, meshes, and more.
Our latest comprehensive guide is intended for artists and creators looking to incorporate the VFX Graph into their game applications. It provides specific instructions on how to use the VFX Graph and its related tools to build real-time visual effects in Unity 6.
Here are some of the updates you can find in this e-book:
- Updates to the VFX Graph in Unity 6, including UI improvements
- Deep-dive into the VFX Learning Samples
- Render pipelines URP and HDRP and VFX Graph
- Profiling and Debug panels in VFX Graph
- Overview of advanced features, such as Graphics Buffer support and custom HLSL
Taking into account experiences of solo developers and those on hundred-person teams, this guide is filled with many examples to make our AAA-quality tools more accessible. This way, everyone can find themselves at the fun part of game design.