In this three-part video series you’ll get an overview of the AI Navigation system in Unity.
In the first video we show how to get started with the basics of AI Navigation and pathfinding by setting up a NavMesh surface and how to set up the AI Navigation system package in Unity 6.
The second video covers how to work with NavMesh links to get AI characters jumping, bake a NavMesh surface onto vertical surfaces, such as walls, linking multiple NavMesh surfaces together, and scripting to add conditions when an AI character loses sight of its target.
The last video covers spawning in layouts and dynamically creating NavMesh surfaces during runtime, how to check when an agent has reached its destination, setting area costs and adding AI randomness for multiple characters.
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