Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.0.80f1
6000.0.23f1: Crash on Animator::OnPlayableUnbind when exiting Play mode after RigBuilder rebinds during Animator evaluation (UUM-146750)
6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)
6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)
Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash with multiple stack traces when generating a Font Atlas (UUM-141061)
6000.0.80f1 Release Notes
Improvements
- Asset Pipeline: Added clarification detail to
Fixes
2D: Fixed an issue where sorting layer names did not refresh in the Light Batching Debugger. (UUM-136214)
2D: Fixed Install 2D Package button is disabled when it should not be. (UUM-143583)
Accessibility: Fixed double state announcement for
AccessibilityRole.Togglenodes on Android. (UUM-146950)Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. (UUM-133882)
Asset Pipeline: Fixed asset previews staying white after a referenced texture is deleted and restored with the same GUID. (UUM-138622)
Documentation: Added additional resources for info about using components.
Editor: Fixed a crash on
SerializableManagedRef::CallMethodwhen multi-selecting GameObjects with different MonoBehaviour scripts using[SerializeReference]fields. (UUM-142019)Editor: Fixed behaviour where selecting a platform and clicking "Add Build Profile" would not select that platform in the Platform Browser dialog. (UUM-130650)
Graphics: Fixed a crash in DirectX12 Split Graphics Jobs when using RayTracing. (UUM-145956)
iOS: Fixed false "Touch was already deallocated" error on iOS during app backgrounding. (UUM-145381)
Networking: Fixed a situation where Curl errors coming from UnityWebRequest could fail to be logged appropriately, making issues harder to debug. Note that even in this situation the failure would still be reported correctly to calling code. This bug only impacted logging. (UUM-145433)
URP: Fixed wrong runtime shader variant selection for Bloom when Dirt Texture was enabled but null. (UUM-141980)
WebGL: WebGPU: Fix error on some mobile devices due to the lack of the float32-blendable WebGPU extension. (UUM-145735)
Windows: Fixed pen position appearing constrained to a limited area in Game View when using
<Pointer>/positionbindings with the New Input System on Windows. (UUM-142269)
Package changes in 6000.0.80f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal
- Build-Support-Android-IL2CPP-6000.0.80f1.pdf
- Build-Support-EmbeddedLinux-IL2CPP-6000.0.80f1.pdf
- Build-Support-Linux-IL2CPP-6000.0.80f1.pdf
- Build-Support-Linux-Mono-6000.0.80f1.pdf
- Build-Support-VisionOS-IL2CPP-6000.0.80f1.pdf
- Build-Support-Windows-IL2CPP-6000.0.80f1.pdf
- Build-Support-Windows-Mono-6000.0.80f1.pdf
- Build-Support-Windows-UWP-Mono-6000.0.80f1.pdf
- Build-Support-Windows-WebGL-IL2CPP-6000.0.80f1.pdf
- Build-Support-iOS-IL2CPP-6000.0.80f1.pdf
- Build-Support-macOS-IL2CPP-6000.0.80f1.pdf
- Build-Support-macOS-Mono-6000.0.80f1.pdf
- Build-Support-tvOS-IL2CPP-6000.0.80f1.pdf
- Editor-Linux-Mono-6000.0.80f1.pdf
- Editor-Windows-Mono-6000.0.80f1.pdf
- Editor-macOS-Arm64-Mono-6000.0.80f1.pdf
- Editor-macOS-Mono-6000.0.80f1.pdf
- Player-Android-IL2CPP-6000.0.80f1.pdf
- Player-EmbeddedLinux-IL2CPP-6000.0.80f1.pdf
- Player-Linux-IL2CPP-6000.0.80f1.pdf
- Player-Linux-Mono-6000.0.80f1.pdf
- Player-VisionOS-IL2CPP-6000.0.80f1.pdf
- Player-Windows-IL2CPP-6000.0.80f1.pdf
- Player-Windows-Mono-6000.0.80f1.pdf
- Player-Windows-UWP-Mono-6000.0.80f1.pdf
- Player-Windows-WebGL-IL2CPP-6000.0.80f1.pdf
- Player-iOS-IL2CPP-6000.0.80f1.pdf
- Player-macOS-IL2CPP-6000.0.80f1.pdf
- Player-macOS-Mono-6000.0.80f1.pdf
- Player-tvOS-IL2CPP-6000.0.80f1.pdf

