Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.71f1
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.0.71f1 Release Notes
Fixes
2D: Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0. (UUM-130884)
2D: Fixed names from overflowing in Light Batching Debugger. (UUM-132565)
2D: Fixed names not getting refreshed in Light Batching Debugger. (UUM-132573)
2D: Updated the text used in the UI by Tilemap from SceneView to Scene View. (UUM-130251)
DX12: Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors. Fixed false-reporting of non-error return codes (i.e., 087a0001) in CheckDeviceStatus(). (UUM-135201)
DX12: Fixed a player hang after switching window focus. (UUM-130495)
Editor: Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability. (UUM-134486)
Editor: Editor now correctly clears unused overrides related to
SerializeReferencefrom prefab instances. (UUM-135932)Editor: Fixed 4 frames memory allocator warning that occurred in specific cases. (UUM-86868)
Editor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context. (UUM-135971)
Editor: Fixed an issue in USS style validation that did not recognize that tabs were whitespace. (UUM-135915)
Editor: Fixed an issue where Player Settings icon sizes and retention were not preserved after toggling Override for Windows, Mac, Linux. (UUM-131965)
Editor: Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section. (UUM-134769)
Editor: Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name. (UUM-134937)
Editor: Fixed CJK line breaking in TextCore. (UUM-135887)
Editor: Fixed the module details panel controller script example.
Editor: Repair links to the Hub documentation.
Engine Diagnostics: Fixed incorrect timestamp on Diagnostics native crash reports. (UUM-135436)
GI: Fixed a minor typo in the APV tooltips: Steaming > Streaming. (UUM-134159)
Graphics: Fixed data race in Vulkan backend's buffer pool. (UUM-134547)
Graphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data). (UUM-128591)
Graphics: [URP] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled. (UUM-134298)
Input: Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager. (UUM-134058)
Input: Fixed invalid long buffer pointer in IOHIDDevice_GetUsage. (UUM-135043)
Installer: MacOS Platform Support installers no longer remove support for the same platform from other Unity Editor installations of different versions. (UUM-133396)
iOS: Fixed Application.deepLinkActivated not being invoked when the app was opened via a custom URL scheme or Universal Link while the app was already running, or in some cases when the app was launched from a cold start via a deep link. (UUM-135497)
iOS: Improved performance by only reporting keyboard layout when it changes. (UUM-134845)
Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space. (UUM-134423)
Physics: Prevented stack overflow when raycasting on a
MeshColliderwith theUse Fast Midphasecooking option. (UUM-110564)Shadergraph: Fixed texture sampling operations for texture properties marked HDR. (UUM-122106)
Text: Fixed highlights being incorrect when using bitmap with Standard text. (UUM-134691)
uGUI: Deactivate InputFields once Keyboard has closed. (UUM-133712)
uGUI: Fixed an exception when a text component was added during the scope of a font rebuild. (UUM-128580)
UI Elements: Fixed the Inspector copy/paste for UnityEvent so it now works between components with a CustomEditor (such as Button) and components without one. Previously, pasting a copied UnityEvent between these two types of components silently failed due to incompatible clipboard formats. (UUM-134401)
UI Toolkit: Exposed EditorUtility.activePlayModeTint to enable custom meshes and Painter2D colors to look consistent with the editor. (UUM-114424)
UI Toolkit: Fixed a bug that could cause incorrect clipping after changing overflow or corner radii. (UUM-135869)
UI Toolkit: Fixed a condition that could cause an imcomplete update of the clipping state after changes occured. (UUM-108710)
UI Toolkit: Fixed an exception that could occur when drawing stroked paths with 2D vector graphics with certain sharp corners or near-degenerate segments. (UUM-135440)
UI Toolkit: Fixed RenderTexture leak in EditorMonitor. (UUM-104256)
UI Toolkit: Fixed VectorImage as background image that was not properly being used as a stencil mask when overflow was modified in a earlier frame. (UUM-110567)
Version Control: Fixed deprecated instanceID API usages for Unity 6.4 and later.
Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API. (UUM-133914)
WebGL: WebGPU: Fixed an error in the shader compiler that caused some shaders to fail compilation. (UUM-134978)
XR: Fixed occasional editor crash when audio configuration changed. (UUM-126803)
Package changes in 6000.0.71f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.71f1
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.0.71f1 Release Notes
Fixes
2D: Fixed an issue where the Cell Size property accepted negative values when creating a Tile Palette. The Editor now sets negative values to 0. (UUM-130884)
2D: Fixed names from overflowing in Light Batching Debugger. (UUM-132565)
2D: Fixed names not getting refreshed in Light Batching Debugger. (UUM-132573)
2D: Updated the text used in the UI by Tilemap from SceneView to Scene View. (UUM-130251)
DX12: Added Direct3D Graphics Infrastructure (DXGI) errors to the user logs that were not covered by validation errors. Fixed false-reporting of non-error return codes (i.e., 087a0001) in CheckDeviceStatus(). (UUM-135201)
DX12: Fixed a player hang after switching window focus. (UUM-130495)
Editor: Changed the Animator window text to always use Signed Distance Field (SDF) rendering for readability. (UUM-134486)
Editor: Editor now correctly clears unused overrides related to
SerializeReferencefrom prefab instances. (UUM-135932)Editor: Fixed 4 frames memory allocator warning that occurred in specific cases. (UUM-86868)
Editor: Fixed an issue causing 'IsRunningXRMobile' does not exist in the current context. (UUM-135971)
Editor: Fixed an issue in USS style validation that did not recognize that tabs were whitespace. (UUM-135915)
Editor: Fixed an issue where Player Settings icon sizes and retention were not preserved after toggling Override for Windows, Mac, Linux. (UUM-131965)
Editor: Fixed an issue where removing a search filter in the Project Settings window would entirely highlight the text of the section. (UUM-134769)
Editor: Fixed an issue with the Linux editor where you would not be prompted to overwrite files with the same name. (UUM-134937)
Editor: Fixed CJK line breaking in TextCore. (UUM-135887)
Editor: Fixed the module details panel controller script example.
Editor: Repair links to the Hub documentation.
Engine Diagnostics: Fixed incorrect timestamp on Diagnostics native crash reports. (UUM-135436)
GI: Fixed a minor typo in the APV tooltips: Steaming > Streaming. (UUM-134159)
Graphics: Fixed data race in Vulkan backend's buffer pool. (UUM-134547)
Graphics: Make sure that builtinRP blit copy does output float4 color (as opposed to fxed4, which is translated to half4 on metal, resulting in data truncation for u16 or f32 data). (UUM-128591)
Graphics: [URP] Fixed an issue causing materials to be black when building for mobile platforms in batchmode with Decals enabled. (UUM-134298)
Input: Fixed an issue where the resize cursor wasn't showing when resizing the Standalone Player window, for projects with splash screen disabled and that only used Input Manager. (UUM-134058)
Input: Fixed invalid long buffer pointer in IOHIDDevice_GetUsage. (UUM-135043)
Installer: MacOS Platform Support installers no longer remove support for the same platform from other Unity Editor installations of different versions. (UUM-133396)
iOS: Fixed Application.deepLinkActivated not being invoked when the app was opened via a custom URL scheme or Universal Link while the app was already running, or in some cases when the app was launched from a cold start via a deep link. (UUM-135497)
iOS: Improved performance by only reporting keyboard layout when it changes. (UUM-134845)
Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space. (UUM-134423)
Physics: Prevented stack overflow when raycasting on a
MeshColliderwith theUse Fast Midphasecooking option. (UUM-110564)Shadergraph: Fixed texture sampling operations for texture properties marked HDR. (UUM-122106)
Text: Fixed highlights being incorrect when using bitmap with Standard text. (UUM-134691)
uGUI: Deactivate InputFields once Keyboard has closed. (UUM-133712)
uGUI: Fixed an exception when a text component was added during the scope of a font rebuild. (UUM-128580)
UI Elements: Fixed the Inspector copy/paste for UnityEvent so it now works between components with a CustomEditor (such as Button) and components without one. Previously, pasting a copied UnityEvent between these two types of components silently failed due to incompatible clipboard formats. (UUM-134401)
UI Toolkit: Exposed EditorUtility.activePlayModeTint to enable custom meshes and Painter2D colors to look consistent with the editor. (UUM-114424)
UI Toolkit: Fixed a bug that could cause incorrect clipping after changing overflow or corner radii. (UUM-135869)
UI Toolkit: Fixed a condition that could cause an imcomplete update of the clipping state after changes occured. (UUM-108710)
UI Toolkit: Fixed an exception that could occur when drawing stroked paths with 2D vector graphics with certain sharp corners or near-degenerate segments. (UUM-135440)
UI Toolkit: Fixed RenderTexture leak in EditorMonitor. (UUM-104256)
UI Toolkit: Fixed VectorImage as background image that was not properly being used as a stencil mask when overflow was modified in a earlier frame. (UUM-110567)
Version Control: Fixed deprecated instanceID API usages for Unity 6.4 and later.
Video: Fixed failure to play Video on specific mobile devices with Vulkan Graphics API. (UUM-133914)
WebGL: WebGPU: Fixed an error in the shader compiler that caused some shaders to fail compilation. (UUM-134978)
XR: Fixed occasional editor crash when audio configuration changed. (UUM-126803)
Package changes in 6000.0.71f1
Packages updated

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