• Games
  • Industry
  • Resources
  • Community
  • Learning
  • Support
Development
Unity Engine
Build 2D and 3D games for any platform
DownloadPlans and pricing
Monetization
In-App Purchase (IAP)
Discover and manage IAP across stores
Mediation
Maximize revenue and optimize monetization
Ad Quality
Protect your app’s user experience
Tapjoy
Build long-term user loyalty
All monetization products
User acquisition
User acquisition
Get discovered and acquire mobile users
Unity Vector AI
Connect players with the right games
Aura on-device advertising
Reach users on-device at peak engagement
All growth products
Use cases
3D collaboration
Build and review 3D projects in real time
Immersive training
Train in immersive environments
Customer experiences
Create interactive 3D experiences
All industry solutions
Industries
Manufacturing
Achieve operational excellence
Retail
Transform in-store experiences into online ones
Automotive
Elevate innovation and in-car experiences
All industries
Technical library
Documentation
Official user manuals and API references
Developer tools
Release versions and issue tracker
Roadmap
Review upcoming features
Glossary
Library of technical terms
Insights
Case studies
Real-world success stories
Best practice guides
Expert tips and tricks
All resources
What's new
Blog
Updates, information, and technical tips
News
News, stories, and press center
Community Hub
Discussions
Discuss, problem-solve, and connect
Events
Global and local events
Community stories
Made with Unity
Showcasing Unity creators
Livestreams
Join devs, creators, and insiders
Unity Awards
Celebrating Unity creators worldwide
For every level
Unity Learn
Master Unity skills for free
Professional training
Level up your team with Unity trainers
New to Unity
Getting started
Kickstart your learning
Unity Essential Pathways
New to Unity? Start your journey
How-to Guides
Actionable tips and best practices
Education
For students
Kickstart your career
For educators
Supercharge your teaching
Education Grant License
Bring Unity’s power to your institution
Certifications
Prove your Unity mastery
Support options
Get help
Helping you succeed with Unity
Success plans
Reach your goals faster with expert support
FAQ
Answers to common questions
Contact us
Connect with our team
Plans and pricing
Language
  • English
  • Deutsch
  • 日本語
  • Français
  • Português
  • 中文
  • Español
  • Русский
  • 한국어
Social
Currency
Purchase
  • Products
  • Unity Ads
  • Subscription
  • Unity Asset Store
  • Resellers
Education
  • Students
  • Educators
  • Institutions
  • Certification
  • Learn
  • Skills Development Program
Download
  • Unity Hub
  • Download Archive
  • Beta Program
Unity Labs
  • Labs
  • Publications
Resources
  • Learn platform
  • Community
  • Documentation
  • Unity QA
  • FAQ
  • Services Status
  • Case Studies
  • Made with Unity
Unity
  • Our Company
  • Newsletter
  • Blog
  • Events
  • Careers
  • Help
  • Press
  • Partners
  • Investors
  • Affiliates
  • Security
  • Social Impact
  • Inclusion & Diversity
  • Contact us
Copyright © 2025 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell or Share My Personal Information

"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.

  1. Unity Newsroom
  2. Neill Blomkamp Uses Unity 2017 to Unleash Breakthrough Graphics and Techniques in New Short Film, ‘ADAM: The Mirror’

Neill Blomkamp Uses Unity 2017 to Unleash Breakthrough Graphics and Techniques in New Short Film, ‘ADAM: The Mirror’

Oct 3, 2017

Unity’s real-time rendering power enables noted filmmaker to create visually stunning film in half the time of normal production cycle

AUSTIN, Texas, October 3, 2017 -- Unity Technologies (https://unity3d.com/), creator of the world’s most popular creation engine, has announced Academy Award-nominated director Neill Blomkamp (District 9) is directing the next installments in the ‘ADAM’ franchise: ‘ADAM: The Mirror’ and ‘ADAM: The Prophet’. Created and produced by Blomkamp’s OATS Studios using the latest version of Unity 2017, these short films showcase the power of working within an integrated real-time environment - empowering the team to build, texture, animate, light, and render all in Unity to deliver high-quality graphics at a fraction of the cost and time of a normal film production cycle. ‘ADAM: The Mirror’ will premiere during the live stream of the Unite Austin 2017 Keynote, which begins at 4pm Pacific tonight, and will be available on the OATS YouTube channel shortly after. ‘ADAM: The Prophet’ will follow before the end of 2017.

Ever since I started making films I’ve dreamed of a virtual sandbox that would let me build, shoot and edit photorealistic worlds all in one place. Today that dream came true thanks to the power of Unity 2017,” said Neill Blomkamp, Founder OATS Studios. “The fact that we could achieve near photorealistic visuals at half of average time of our production cycles is astounding. The future is here and I can’t wait to see what our fans think.”

The original ‘ADAM’ was released in 2016 as a short film to demonstrate technical innovations on Unity. It won a Webby Award and was screened at several film festivals including the Annecy Film Festival and the Nashville Film Festival. ‘ADAM: The Mirror’ picks up after the end of the events of ‘ADAM’ where the cyborg hero discovers a clue about what and who he is. ‘ADAM: The Prophet’ gives viewers their first glimpse of one of the villains in the ‘ADAM’ universe.

OATS was founded as an indie film studio that experiments with the latest filmmaking technologies, and Unity 2017 is the first time it has worked in a real-time creation engine. Harnessing the power of real-time rendering, OATS used Unity 2017 to help them create photorealistic graphics and lifelike digital humans. This was achieved through a combination of Unity’s advanced high-end graphics power, new materials utilizing the Custom Render Texture feature, advanced photogrammetry techniques, Alembic-streamed animations for facial and cloth movement, and Unity’s Timeline feature.

“Neill Blomkamp and the OATS team are constantly on the cutting edge of technologies so it was an honor that they chose to craft their next world within Unity,” said Clive Downie, CMO, Unity Technologies. “When we released ‘ADAM’ back in 2016 we meant it as a technical demo to showcase the possibilities of Unity, and it’s amazing to see our tools evolve to enable photorealistic, immersive worlds like those that set the scene for ‘ADAM: The Mirror’ and ‘ADAM: The Prophet.’”

Key innovations will be highlighted in the coming months via a series of behind the scenes videos and articles on the Unity website. Innovations in these short films include:

  • Lifelike Digital Humans in Real-Time: OATS created the best-looking human ever in Unity using custom sub-surface scattering shaders for skin, eyes, and hair
  • World’s First Alembic-Based Facial Performance Capture for Real-Time Using Unity: OATS has created a new facial performance capture technique that streams 30 scanned heads per second for lifelike animation, all without the use of morph targets or rigs
  • Virtual World Comes to Life Through Photogrammetry: Staying true to their live-action background, OATS shot more than 35,000 photos of environments and props and after the initial photogrammetry solve, imported these into Unity using the delighting tool. This allowed them to quickly create rich complex materials without the need to spend time to model high-resolution models
  • Rapid Streamlined Iteration in Real-Time Unleashes the Power of Creativity: The power of real-time rendering lets artists and designers “shoot” the story as if on a set, with a live responsiveness that allows room to experiment and make creative decisions anywhere in the process
  • Unity’s Timeline Backbone for Collaboration: Unity’s Timeline feature, a visual sequencing tool that allows artists to orchestrate scenes without additional programming, combined with Multi-Scene Authoring allowed a team of 20 artists to collaborate on the same shot simultaneously

Unity 2017 is the start of a new cycle that evolves the world’s most popular game engine into an ever-expanding creation engine for gaming and real-time entertainment. Unity 2017.2 launches today and features several new features and innovations that give artists the power to do more.

Unity exists to democratize development, solve hard problems and enable success -- three core values that are the driving forces of Unity’s adoption by millions of creators. Unity powers more than 50% of all new mobile games and 2/3rds of all VR/AR experiences. Interactive content made with Unity reaches nearly 3 billion devices worldwide.

About Unity Technologies

Unity Technologies is the creator of a flexible and high-performance end-to-end development platform used to create rich interactive 2D, 3D, VR and AR games and experiences. Unity's powerful graphics engine and full-featured editor serve as the foundation to develop beautiful games or apps and easily bring them to multiple platforms: mobile devices, home entertainment systems, personal computers, and embedded systems. Unity also offers solutions and services for creating games, boosting productivity, and connecting with audiences including Unity Ads, Unity Analytics, Unity Asset Store, Unity Cloud Build, Unity Collaborate, Unity Connect and Unity Certification. Unity Technologies serves large publishers and filmmakers, indie studios, students and hobbyists around the globe. For more information, visit: https://unity3d.com to see the latest games and experiences created in Unity, go to: https://madewith.unity.com.

Contacts
Unity Technologies
Amanda Taggart, 310-980-9587
Unity Communications
amandat@unity3d.com
or
Charlie Sinhaseni, 909-657-8394
charliesin@unity3d.com