Glossary term

Stereo Instancing

What is Stereo Instancing?

Stereo Instancing is an advanced rendering optimization that builds upon single-pass techniques to further improve VR performance through hardware acceleration, allowing developers to create more complex and detailed virtual environments while maintaining smooth framerates.

How does Stereo Instancing work?

Stereo Instancing is representing the evolution of VR rendering efficiency, leveraging GPU hardware instancing capabilities to process geometry for both eye views simultaneously with minimal overhead.

While conceptually similar to single-pass stereo rendering in sharing scene traversal and culling operations between eye views, stereo instancing implements these optimizations through hardware-specific features that further reduce processing requirements and memory bandwidth consumption.

Stereo Instancing works by sending geometry to the GPU once but processing it twice with different view transformations, effectively allowing the graphics hardware to handle the stereo separation more efficiently than software-based approaches. For developers, the performance improvements from stereo instancing translate directly to either higher visual fidelity within the same performance envelope or more stable framerates for complex applications.

How is Stereo Instancing used?

Stereo Instancing is particularly valuable for applications targeting standalone VR headsets or lower-powered systems where rendering efficiency directly impacts battery life and thermal management alongside visual quality and comfort.

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