It’s showtime
Mich-L is a short cartoon made with Unity that uses every feature in the new set of Cinematics tools released for film, TV and animation storytellers. Watch just how much you can do with Unity – and how much fun you can have – using the tools right out of the box.
Unity brings real-time workflows to animation content creators – speeding up traditional pipelines and giving artists, producers, and directors more opportunities for creative freedom, fast feedback, and artistic iteration on a flexible platform. With Unity, real-time production is a reality.
In a linear animation, the story happens in a predictable order, so certain processes can be automated and steps eliminated. This is what Sequences does. Check out the video below to see how Sequences accelerates the creation of your cinematic while simultaneously keeping you organized and flexible.
Recorder allows you to export what’s on your Timeline in a wide variety of formats, from still images to videos, from final pixel to intermediates for comp or effects work. And Recorder supports the most requested formats for release, including ProRes and H.264, so you can send your creations off for your audience to enjoy.
Download the Mich-L sample project
This sample project features the short cartoon Mich-L, made by our friends at Plip! Animation. It pulls into one template the features that make creating cinematic content easier within the Unity Editor. You’ll get first-hand experience with features including Timeline, Sequences, Recorder, Alembic, FBX Exporter, Cinemachine, and more.
To install the project in Unity 2021.2.2 or above, open the Unity Hub and create a new project using the Cinematic Studio Template. Note that the Cinematic Studio Template is not supported in Unity 2021.2.1.
Watch the Cinematics demo
Get a close look at Unity’s short film project, Mich-L, made entirely with the new Cinematic Tools feature set. The Unity team will highlight new workflows for filmmakers such as Timeline, Sequences and Recorder, and interview the director of Mich-L, Michaël Bolufer, for a behind-the-scenes look at the Unity animation process.
Let’s get started.
From workflow and integration to training and support, we can help you with everything you need to transform your pipeline for real-time creation.
Credits
Directed by
Michaël Bolufer
Written by
Michaël Bolufer & Mathieu Muller
Produced by
Thibault Noyer
Producer
Thibault Noyer
Director
Michaël Bolufer
Studio
Fabien Baboz
Michaël Bolufer
Thibault Noyer
Florian Thouret
Producer
Thibault Noyer
Technical Director
Philippe Chaubaroux
Lead Developer
Gabriel Malgouyard
Story Artist
Alban Rodriguez
Rig & Animation
Vincent Arcambal
2D Animation
Leane Dechristen
Layout Artist
Loric Garriguenc
Visual Effects
Quentin Bourgeois
CG Character Supervisor
Olivier Roos
CG Artists
Quentin Bourgeois
Loric Garriguenc
Hugo Roux
Art Direction
Michaël Bolufer
Quentin Bourgeois
Loric Garriguenc
Hugo Roux
Sound Design
YojimboOo
Music
Maxime Vatopoulos
Fabien Daphy
Marc Dutriez
Raphaelle Colin
Anna, Anouk, Audrey, Julie, Lila, Louise
© 2021 Unity Technologies