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Loady Dungeons: a casual puzzler sample
Learn more about building a live puzzle game with Unity Gaming Services in our sample project, Loady Dungeons.

Casual puzzle game


Beginner → Intermediate


Cloud Content Delivery, Addressable Assets

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Go exploring in Loady Dungeons

Loady Dungeons is a simple puzzle game where you lead our hero, Dino, on a quest to discover all the dungeons in the world. This demo game is built to teach developers how to use Content Cloud Delivery and the Addressable Assets package in a production-ready environment.

Learn about how UGS will work in your game with Loady Dungeons.

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What's included?

Loady Dungeons is built with various UGS integrated to show devs how these products work in live games.

  • Addressable Assets for a simple approach to managing asset bundles
  • Cloud Content Delivery allows you to quickly release game updates via the cloud

The demo is publicly available on GitHub to clone, fork, or use it in your game – unleash your creativity however you see fit.

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What will you learn?

Loady Dungeons will help you learn how to effectively integrate our Cloud Content Delivery tool into your games.

You’ll learn how to:

  • Create a Cloud Content Delivery workflow (uploading content, creating a bucket, managing releases for that bucket) to deliver your content dynamically to players
  • Integrate art assets, GameObjects, and scene files with the Addressables package to ensure that your content can be flexibly referenced, even from the Cloud

Learn more about Player Engagement services
UGS Player Engagement Suite
Player Engagement solutions

Explore UGS to see how you can perfect your player experience with data-driven insights and dynamic content updates.

UGS Analytics and Player Engagement
A closer look at Analytics & Player Engagement

Welcome back to our explainer series running through everything Unity Gaming Services has to offer and what it means for developers. In this piece, we’ll be focusing on our Analytics & Player Engagement category.

Loady Dungeons Unity Demo
How to deploy live game content using CCD

Getting fresh content to your players at the right time is crucial for live games. This technical workshop demonstrates how adopting CCD can make content management simple and effective, especially if you’re using Addressables.

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Get the Loady Dungeons sample

Get started with Loady Dungeons today to learn the basics of operating a live game with Unity Gaming Services.