Unity for gaming
Augmented Reality and Virtual Reality Games
Forged in gaming and used to create more than 60% of all AR/VR content, Unity’s flexible real-time platform offers unlimited possibilities to unleash your creative potential.
The preferred platform for creating immersive games
Unity’s industry-leading developer experience combined with tools built for AR and VR creators and numerous AR/VR partnerships means you can push the bounds of your imagination and we have the resources tailored to bring your immersive vision to life.
Use bleeding-edge technology to bring your imagination to life
Dr. Grordbort’s Invaders
Magic Leap - Wearable AR
In Magic Leap’s visionary flagship gaming title, the evil robots from the Robot Planet come through the walls, the floor — even from behind your couch. So you’d better grab your ray gun, get blasting and send them back home in pieces.
Catch Charmander at the bus stop, Digletts on the way to work, and Squirtle at the supermarket with this handheld AR game that brings your favorite Pokémon characters into the real world. First launching in 2016, this game demonstrates the mass appeal of handheld AR with its massive popularity.
Angry Birds FPS: First Person Slingshot
Magic Leap - Wearable AR
As the first third-party app to launch on the Magic Leap One, this game brings the beloved Angry Birds franchise to life. Use the Magic Leap controller to pull back a virtual slingshot and launch your birds through the air to send pigs toppling over.
Unity’s AR Foundation gives AR creators the ease of building on a framework tailored for AR projects, the power to choose which features to include in their experiences, and the extensibility to build their experience once and deploy across both ARKit and ARCore devices.
Delivered as a package, it wraps ARKit and ARCore low-level APIs into a cohesive foundation that also includes additional utilities. This provides a common API that supports core functionality for ARCore, ARKit, and future platforms so that you can build your game once for all platforms, without losing any platform-specific features. This feature is currently for handheld AR, and will extend to wearable AR in 2019.
High-Definition Render Pipeline (HDRP) for VR and Lightweight Render Pipeline (LWRP) for VR
HDRP for VR will target high-end PCs and pave the way for stunning visuals without sacrificing performance. We’re also creating a LWRP for VR, which is a single-pass forward rendering loop optimized for maximum performance on mobile hardware. No matter what head-mounted display (HMD) you’re targeting, we’ll have a tool to help you achieve the highest level of graphical fidelity while continuing to optimize for performance.
Coming in 2019
Realize your vision and control VR performance. Use Particles for more effects and animations than ever, including lit lines and trails. Take advantage of better atlasing and batching of Particle Systems, align particles to their velocity direction and apply forces to the colliders they hit using the Collision module.
The real-time development platform-of-choice for AR and VR creators
Unity’s industry-leading real-time development platform gives developers the power to create truly immersive, cutting-edge AR and VR games.
The largest community of real-time creators
“Unity Developer” is #7 of the top-10 fastest growing jobs in the US, according to LinkedIn. With the talent pool centralized on Unity Connect, and a certification program to validate skills against a standard of aptitude, it’s easy to find skilled Unity talent to build your team.
Everything you need to monetize your mobile AR or VR games
Unity offers the first-ever game monetization solution that optimizes for lifetime value (LTV). Drive the most revenue while delivering a great player experience.
Get trained by the experts
For large teams in the gaming industry, we offer custom solutions designed to support your organization’s creative goals.
Project: Mixed and Augmented Reality Studio (MARS)
Timoni West, Director of XR Research at Unity Labs announces Unity’s upcoming toolset that delivers on the promise of AR by giving creators the power to build applications that intelligently interact with any real-world environment, with little-to-no custom coding.
Unity for Small Things GDC 2018 Keynote Segment
Ralph Hauwert (VP of Platforms) shares details on the new core runtime which allows developers to create experiences that can run natively on lightweight devices or even on the web. It is a brand-new, highly modularized architecture and a new set of specifically designed components that you can create using the Unity Editor. This solution will be expanded to include 3D and AR by the end of 2019.