UGS Analytics is a service that gives studios the tools to understand performance and player behaviors through built-in or custom event collection and data visualization. It is based on deltaDNA and replaces the deprecated Legacy Unity Analytics.
Does Analytics work with other Unity Gaming Services?
You can use Analytics on its own with a Unity project, but it becomes more helpful and powerful when paired with other Unity Gaming Services. For example, you can build audience segments to push content selectively, run A/B tests on gameplay with Remote Config and Game Overrides, or improve matchmaking.
What is Game Overrides?
Game Overrides helps developers provide tailored player experiences by exchanging certain game content with other game content. This can be done temporarily for targeted segments, as well as a variety of different reasons like A/B testing, seasonal content, or rewards.
How can I integrate Analytics into my Unity project?
Get started with Analytics by installing the Analytics package in your project, signing up for Unity Gaming Services, linking your Unity Editor project to the Unity Dashboard project, and initializing UGS in your game code. See our documentation for more info.
Can I implement Push Notifications without Unity Analytics?
Unity Analytics is required for Push Notifications, and cannot be implemented without first implementing Unity Analytics. Unity Analytics provides device token collection, targeting, and reporting for Push Notifications.
How much do Push Notifications and Game Overrides cost to use?
Push Notifications is included as part of Unity Analytics. Game Overrides is a free to use service in UGS. You can learn more about Unity Analytics pricing here.