Release Notes Background

Unity 6000.3.19f1

Released on Jul 1, 2026

Manual installs

Component installers

Release

Known Issues in 6000.3.19f1

  • 6000.0.11f1: Crash on ProfilerMutexLock when closing a project with specific Assets (UUM-144371)

  • 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)

  • Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator (UUM-125366)

  • : Crash on mdb_cursor_sibling when performing various actions in the Editor (UUM-141720)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

  • : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)

6000.3.19f1 Release Notes

Improvements

  • Editor: Improved diagnostics checks for LMDB MDB_BAD_RSLOT runtime errors. (UUM-110320)

Fixes

  • 2D: Fixed an InvalidCastException when using the Tile getter property for TileChangeData. (UUM-142760)

  • Accessibility: Fixed accessibility frames being reset when the application window is moved or resized on desktop platforms. (UUM-126569)

  • Android: Fixed problem with GameActivity based application being killed while backgrounded. (UUM-143555)

  • Android: Fixed split APKs by target architecture all receiving the same version code. (UUM-144372)

  • Audio: Fixed for looping AudioSource resumes from the wrong playback position when the app is backgrounded and resumed on iOS Safari. (UUM-144080)

  • Documentation: Fixed spacing issue in UI Toolkit documentation.

  • Editor: Added an option to prevent the Model Importer from performing project-wide textures searches. (UUM-137345)

  • Editor: Changed how the automatic graphics API toggle logic works when prompting a restart editor prompt. (UUM-140948)

  • Editor: Fixed an issue where duplicating a Build Profile would lose Player Settings overrides that were added but not yet otherwise edited. (UUM-141702)

  • Editor: Fixed an issue where the Scene Template inspector's dependency list was not updated when the Template Scene was changed. (UUM-143123)

  • Editor: Fixed crash when switching FontAsset from static to Dynamic in ATG. (UUM-144549)

  • Editor: Fixed forward and back mouse button input not working in the Linux Editor. (UUM-143528)

  • Editor: Fixed Inspector scroll area stretching when using components with nested serialized arrays on FBX model prefab instances. (UUM-135480)

  • Editor: Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative. (UUM-141990)

  • Editor: Fixed resets in Graphics Settings. (UUM-139127)

  • Editor: Fixed the Inspector entering scroll mode when exiting dropdown menu selection and using Wacom device. (UUM-138133)

  • Editor: Fixed VCCache infinite re-query loop for untracked folders in Perforce. (UUM-143313)

  • Editor: Improved Hash code calculation for Vectors. (UUM-143005)

  • Editor: Lightmap Modes and Fog Modes reverts correctly when Reset is used. (UUM-139005)

  • Editor: Multiplayer Play Mode enterPlayModeFromMppm analytics event not being sent when entering Play Mode with Reload Domain enabled. (UUM-144601)

  • Editor: Prevent a crash that would occur when a prefab is using reserved fields. (UUM-144557)

  • Editor: Tier Settings Editor window correctly handles long text properly on resize. (UUM-138911)

  • Editor: Updated Canvas Renderer icon. (UUM-142443)

  • Graphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk. (UUM-143641)

  • Graphics: Stop motion vectors from being corrupted when GPU instancing is enabled on a material but the associated shader is missing the instanced shader variant. (UUM-130621)

  • HDRP: Fixed incorrect lighting colors when using Screen Space Global Illumination with Adaptive Probe Volumes by correcting a parameter type mismatch in the SSGI compute shader dispatch. (UUM-143777)

  • Linux: Added a input text check to prevent AltGr text composition to avoid event shortcut path. (UUM-142414)

  • Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors. (UUM-140187)

  • Networking: Bump libcurl artifactory that utilizes updated nghttp2 that mitigates CVE-2026-27135. (UUM-140912)

  • Particles: Fixed URP Particle Lit and Simple Lit shaders to be properly lit in Deferred and Deferred+, when rendering against the background or with SSAO applied. (UUM-140364)

  • Physics: Fixed a crash caused by disabled Rigidbody component instances keeping their internal actor alive indefinitely. (UUM-143658)

  • Physics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase. (UUM-144472)

  • Physics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. (UUM-144472)

  • Physics 2D: Added IMGUI property drawer alongside the existing UI-Toolkit property drawer for PhysicsMask, ContactFilter, QueryFilter, PhysicsUserData, PolygonGeometry, PhysicsRotate and PhysicsLayer. (UUM-142727)

  • Physics 2D: Fixed "PhysicsBody.collisionThreshold" being ignored so it controls when a PhysicsBody uses continuous collision against every shape type, including chain segments. (UUM-144698)

  • Profiler: Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194)

  • Profiler: Fixed issues with profiler screenshot capture rates/timings with Players using Build and Run/autoconnect to Profiler setting. (UUM-144511)

  • Profiler: Improved PersistentManager.Remapper memory tracking. (UUM-141167)

  • Scene/Game View: Fixed an issue where the GameView scale slider could sometimes behave incorrectly when using multiple monitors. (UUM-135174)

  • Shadergraph: Fixed an issue where the gradient picker window would close when undoing or redoing a gradient change. (UUM-141977)

  • Shadergraph: Fixed an issue where the node search window did not close when the escape key was pressed. (UUM-143233)

  • Shaders: Original material's properties are now preserved when overriding Shader using Render Objects. (UUM-100850)

  • Text: Fixed invisible CJK glyphs in editor text fields on macOS. (UUM-144095)

  • UI: Fixed ScrollView drag-scrolling into blank space when content fits. (UUM-142498)

  • UI Toolkit: Fixed FillGradient.radius being ignored by Painter2D. (UUM-138358)

  • UI Toolkit: Fixed minor tessellation issue with SVG in Antialiased Arc Encodings. (UUM-144586)

  • UI Toolkit: Fixed MissingReferenceException errors thrown after entering Play mode when multiple Inspector windows display different objects with a Grid Layout Group component. (UUM-145062)

  • UI Toolkit: Fixed Project Browser icon for SVGs imported as VectorImage. (UUM-141655)

  • UI Toolkit: Fixed SVG radial focus not working when imported as "Antialiased Arc Encodings". (UUM-138043)

  • UI Toolkit: Fixed the UI Builder null reference exception when triggering an undo/redo right after existing context mode. (UUM-142693)

  • Undo System: Updated bound checks in EraseUndos. (UUM-142925)

  • VFX Graph: Improved stability of the Collision with Signed Distance Field block for particles in rest state. (UUM-99382)

  • Windows: Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds. (UUM-140737)

  • Windows: Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices. (UUM-138595)

  • Windows: Fixed Windows IL2CPP build failing with LNK1104. (UUM-139929)

  • XR: Fixed pre-existing memory leaks in VrsResources.DisposeResources(). (UUM-143173)

Package changes in 6000.3.19f1

Packages updated

Changeset: 7689f4515d75

Third Party Notices

Looking for a different release?

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.