Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.3.13f1
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Crash in vk::OnscreenSwapChain::AcquireNextImage (UUM-138508)
: Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
: Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
: New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.3.13f1 Release Notes
Features
Version Control: Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.
Version Control: Added a new Branch Explorer to visualize and navigate branches.
Version Control: Added persistence for all splitter positions across window reloads and sessions.
Version Control: Added support in the merge view to partially apply a shelve.
Version Control: Added the F2 keyboard shortcut to rename branches and labels.
Improvements
- Search: Improved performance when merging Search Index artifacts of large projects with "Deep Indexing" enabled. (UUM-133013)
API Changes
- Audio: Added: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring. (UUM-133107)
Changes
Android: Updated GameActivity library from 3.0.5 to 4.4.0.
Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page.
Version Control: Added changeset and label icons to the status bar.
Version Control: Delayed workspace creation when opening projects from the Unity Hub.
Version Control: Improved text field focus behavior across dialogs for more consistent keyboard workflows.
Version Control: Improved the empty state in the Pending Changes view.
Version Control: Prevented connecting a project to a different organization by mistake.
Version Control: Updated new project initialization to perform a full initial checkin.
Version Control: Updated the macOS hide shortcut to Cmd+Shift+H.
Fixes
2D: Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers. (UUM-131692)
Adaptive Performance: Fixed gc allocation. (UUM-136604)
AI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the Navigation window. (UUM-131690)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
Android:
AndroidApplication.onConfigurationChangedwill correctly reflect language/country changes on GameActivity.Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. (UUM-133882)
Editor: Adjusted the Quality Levels list display to match other Reorderable Lists. (UUM-136310)
Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
Editor: Fixed a false-positive TLS error in LinuxEditor thrown when using MemoryProfiler. (UUM-136317)
Editor: Fixed a memory leak where RenderTexture objects used for profiler screenshot capture were not properly destroyed. (UUM-137789)
Editor: Fixed a performance issue with QualitySettingsEditor reading all build profiles in a project on every Update call. (UUM-136760)
Editor: Fixed an error with IMGUI elements in the customizable toolbar. (UUM-135117)
Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
Editor: Fixed asset store generation of search propositions. (UUM-133640)
Editor: Fixed asset store quick click navigation. (UUM-133625)
Editor: Fixed crash in import worker process during prepare, looking up fallback shaders. (UUM-107712)
Editor: Fixed issue with build automation modal not adding updating build profile. (UUM-136372)
Editor: Fixed issues with preview mode being synchronized between multiple Animation Windows at the same time. (UUM-136817)
Editor: Fixed label truncation in Player Settings. (UUM-136316)
Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor. (UUM-137200)
Editor: Fixed ObjectField displaying "Properties" without an object inside. (UUM-136445)
Editor: Fixed rare WindowsEditor crash during window activation due to a compiler optimization bug. (UUM-137226)
Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
Editor: Resolved an issue with
libxml2being renamed on Ubuntu 25.10 and later. Ubuntu 24.04 remains the highest version supported by the Editor. (UUM-137582)GI: Fixed upgrade error related to URPReflectionProbeSettings. (UUM-126607)
Graphics: A warning is now displayed when the GetVariants API is called on a GraphicsStateCollection containing shader variants that were serialized with any invalid keywords. (UUM-136009)
Graphics: Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass. (UUM-135455)
Graphics: Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. (UUM-135889)
Graphics: Some GraphicsStateCollection APIs that queried specific ShaderVariants would not be able to find the correct variant if the loaded collection asset was previously serialized in certain older versions of Unity 6000.3 and 6000.4. (UUM-136008)
Graphics: [Vulkan] [Android] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists. (UUM-31270)
HDRP: Fixed bad asset reference in sample description. (UUM-137827)
Kernel: -. (UUM-113356)
N/A (internal): Clarify GeometryUtility.CalculateFrustumPlanes plane direction.
N/A (internal): Fixed incorrect link.
N/A (internal): Fixed spelling errors.
Physics: Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716)
Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. (UUM-136447)
Physics: Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it. (UUM-137716)
Physics: Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset. (UUM-137716)
Physics 2D: Added access to "collisionThreshold" to "PhysicsBody" and "PhysicsBodyDefinition" allowed the configuration of when CCD is used. (UUM-137696)
Physics 2D: Added missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCentrOfMass" to supplement the existing getters. (UUM-137414)
Physics 2D: PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied. (UUM-137810)
Physics 2D: Updated Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation. (UUM-137810)
Physics 2D: When adding PhysicsShape with a disabled "PhysicsShapeDefinition.startMassUpdate", ensure that calling either "PhysicsBody.ApplyMassFromShapes" or "PhysicsBody.massConfiguration" correctly configures the PhysicsBody collision detection. (UUM-137414)
Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. (UUM-116890)
Shadergraph: Fixed wrong additional lights indexation in custom lighting samples. (UUM-137007)
Shaders: Fixed an occasional crash when saving shaders. (UUM-133627)
SRP Core: Improved the performance of the Volume Profile Inspector window. (UUM-136456)
UI Toolkit: Fixed a layout cache memory leak that occurred during extended periods of heavy load. (UUM-137552)
UI Toolkit: Fixed badge not correctly showing after graph validation. (UUM-137317)
UI Toolkit: Fixed border color transitions not working when starting color is transparent. (UUM-136876)
UI Toolkit: Fixed filter foldout collapsing after entering playmode. (UUM-137614)
UI Toolkit: Fixed the UI Builder project tab rendering duplicate group when a libraryPath is provided. (UUM-137536)
UI Toolkit: Fixed tight-mesh sprite with DynamicColor hint not updating its background tint color. (UUM-136987)
URP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. (UUM-137390)
Version Control: Fixed a layout exception when right-clicking Pending Changes in the side bar.
Version Control: Fixed a NullReferenceException when opening history from a branch diff.
Version Control: Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
Version Control: Fixed and localized the Checkin dialog progress label.
Version Control: Fixed blurry icons in the Explore Repositories window.
Version Control: Fixed button capitalization in the Unity Version Control window to match Unity standards.
Version Control: Fixed issues in the changeset-by-changeset diff from the branches view.
Version Control: Fixed the branches context menu not opening when the table is empty.
Version Control: Fixed the Checkin dialog not auto-focusing the comment field.
Version Control: Fixed the labels context menu not opening when the table is empty.
Version Control: Fixed the New Branch button failing when the current selection is a changeset or label.
Version Control: Fixed the status bar turning gray after exiting Play Mode.
Version Control: Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
Version Control: Fixed validation messages alignment in the Unity Version Control window.
WebGL: Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL. (UUM-91734)
WebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets. (UUM-135867)
WebGL: [WebGPU] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available. (UUM-136007)
XR: Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled. (UUM-131974)
Package changes in 6000.3.13f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.3.13f1
6000.0.17f1: Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12 (UUM-138597)
6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)
6000.2.0b1: Crash on "CachedReader::OutOfBoundsError" when loading VFX object from an Asset Bundle with DisableTypeTree (UUM-137538)
6000.3.0a3: Crash on Umbra::QueryExt::queryStaticShadowCasters when baking a custom Reflection Probe with the minimum Near Clipping Planes value (UUM-137250)
6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)
6000.5.0a8,6000.6.0a1,6000.4.0b12,6000.3.12f1: Crash with multiple StackTraces when building lighting in a Specific Scene (UUM-138494)
6000.6.0a1,6000.3.11f1: Color parameter is ignored when creating dynamic text in a UI Document with DrawText() (UUM-137907)
6000.6.0a1,6000.5.0a9,6000.3.12f1,6000.4.0f1: Switching platforms will trigger shader-related warnings (TraceTransparentRays) (UUM-139001)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
: Crash in vk::OnscreenSwapChain::AcquireNextImage (UUM-138508)
: Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)
: Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)
: New Releases are shipped without the newest URP and HDRP Template Versions (UUM-137426)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
6000.3.13f1 Release Notes
Features
Version Control: Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.
Version Control: Added a new Branch Explorer to visualize and navigate branches.
Version Control: Added persistence for all splitter positions across window reloads and sessions.
Version Control: Added support in the merge view to partially apply a shelve.
Version Control: Added the F2 keyboard shortcut to rename branches and labels.
Improvements
- Search: Improved performance when merging Search Index artifacts of large projects with "Deep Indexing" enabled. (UUM-133013)
API Changes
- Audio: Added: Added API to ScriptableAudioPipeline ControlContext to ease discovery of when the system is configuring. (UUM-133107)
Changes
Android: Updated GameActivity library from 3.0.5 to 4.4.0.
Documentation: Changed the Quickstart hyperlink to point at the ECS Feature Set Unity Documentation page.
Version Control: Added changeset and label icons to the status bar.
Version Control: Delayed workspace creation when opening projects from the Unity Hub.
Version Control: Improved text field focus behavior across dialogs for more consistent keyboard workflows.
Version Control: Improved the empty state in the Pending Changes view.
Version Control: Prevented connecting a project to a different organization by mistake.
Version Control: Updated new project initialization to perform a full initial checkin.
Version Control: Updated the macOS hide shortcut to Cmd+Shift+H.
Fixes
2D: Fixed issue where RSUV is not supported in 2D Renderers.. Add ShaderUserVariable support for 2D Renderers. (UUM-131692)
Adaptive Performance: Fixed gc allocation. (UUM-136604)
AI: On Linux, the "Open Agent Settings..." option in the Agent Type property of a NavMeshAgent inspector would issue an error and not open the Navigation window. (UUM-131690)
Android: Fixed mouse input when cursor is locked (part for GameActivity 4.4.0 upgrade). (UUM-91677)
Android: Words won't be spammed in input field when swiping touch screen keyboard (part of GameActivity 4.4.0 upgrade). (UUM-116283)
Android:
AndroidApplication.onConfigurationChangedwill correctly reflect language/country changes on GameActivity.Asset Import: Fixed editor crash on keywords::LocalSpace::Find because of accessing stale resources. (UUM-133882)
Editor: Adjusted the Quality Levels list display to match other Reorderable Lists. (UUM-136310)
Editor: Clamped memory settings for Publishing Settings/WebAssembly Language Features so they cannot be less than 0. (UUM-134687)
Editor: Fixed a false-positive TLS error in LinuxEditor thrown when using MemoryProfiler. (UUM-136317)
Editor: Fixed a memory leak where RenderTexture objects used for profiler screenshot capture were not properly destroyed. (UUM-137789)
Editor: Fixed a performance issue with QualitySettingsEditor reading all build profiles in a project on every Update call. (UUM-136760)
Editor: Fixed an error with IMGUI elements in the customizable toolbar. (UUM-135117)
Editor: Fixed an issue where upgrading old meta files for Win64 plugins disabled the plugin. (UUM-137610)
Editor: Fixed asset store generation of search propositions. (UUM-133640)
Editor: Fixed asset store quick click navigation. (UUM-133625)
Editor: Fixed crash in import worker process during prepare, looking up fallback shaders. (UUM-107712)
Editor: Fixed issue with build automation modal not adding updating build profile. (UUM-136372)
Editor: Fixed issues with preview mode being synchronized between multiple Animation Windows at the same time. (UUM-136817)
Editor: Fixed label truncation in Player Settings. (UUM-136316)
Editor: Fixed mouseOverWindow not being updated during DragDrop operation for WinEditor. (UUM-137200)
Editor: Fixed ObjectField displaying "Properties" without an object inside. (UUM-136445)
Editor: Fixed rare WindowsEditor crash during window activation due to a compiler optimization bug. (UUM-137226)
Editor: Fixed shadergraph assets from reimporting on each project load when using Shader Build Settings. (UUM-134390)
Editor: Fixed some performance marker functions to be thread safe. (UUM-129081)
Editor: Fixed the logic that enables or disables the apply and revert buttons for scripting defines and additional compiler arguments. (UUM-126488)
Editor: Fixed WebGL input field focusing out after typing. (UUM-137597)
Editor: Recreate buildprofilecontext.asset if it cannot be loaded to ensure proper operation of the build profile window. (UUM-136377)
Editor: Removed a redundant separation line in a Build Profile's Quality Settings' dropdown after all items have been added. (UUM-136313)
Editor: Resolved an issue with
libxml2being renamed on Ubuntu 25.10 and later. Ubuntu 24.04 remains the highest version supported by the Editor. (UUM-137582)GI: Fixed upgrade error related to URPReflectionProbeSettings. (UUM-126607)
Graphics: A warning is now displayed when the GetVariants API is called on a GraphicsStateCollection containing shader variants that were serialized with any invalid keywords. (UUM-136009)
Graphics: Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass. (UUM-135455)
Graphics: Fixed GrabPass does not correctly set the rect size when set up with a camera.SetTargetBuffers() instead of a render texture in DirectX11. (UUM-135889)
Graphics: Some GraphicsStateCollection APIs that queried specific ShaderVariants would not be able to find the correct variant if the loaded collection asset was previously serialized in certain older versions of Unity 6000.3 and 6000.4. (UUM-136008)
Graphics: [Vulkan] [Android] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists. (UUM-31270)
HDRP: Fixed bad asset reference in sample description. (UUM-137827)
Kernel: -. (UUM-113356)
N/A (internal): Clarify GeometryUtility.CalculateFrustumPlanes plane direction.
N/A (internal): Fixed incorrect link.
N/A (internal): Fixed spelling errors.
Physics: Fixed a number of issues where Rigidbody component API was not completely secured when being executed from a prefab context. (UUM-137716)
Physics: Fixed an issue where inspectors could set Collider component data such as Center/Radius/Height/Size to +/-Infinity, which was not valid and would result in incorrect simulation behavior. (UUM-136447)
Physics: Fixed an issue where Rigidbody.centerOfMass wouldn't serialize the value set to it. (UUM-137716)
Physics: Fixed an issue where Rigidbody.constraints wouldn't serialize the values set to it, when called on prefab asset. (UUM-137716)
Physics 2D: Added access to "collisionThreshold" to "PhysicsBody" and "PhysicsBodyDefinition" allowed the configuration of when CCD is used. (UUM-137696)
Physics 2D: Added missing setters for PhysicsBody of "mass", "rotationalInertia" and "localCentrOfMass" to supplement the existing getters. (UUM-137414)
Physics 2D: PhysicsHingeJoint can now be "unpinned" which provides rotational constraining only with the point-to-point constraint, effectively allowing the PhysicsBody to move while having rotational-only constraints applied. (UUM-137810)
Physics 2D: Updated Box2D to include various bug-fixes and improvements, most notably being contact recycling to improve contact performance during simulation. (UUM-137810)
Physics 2D: When adding PhysicsShape with a disabled "PhysicsShapeDefinition.startMassUpdate", ensure that calling either "PhysicsBody.ApplyMassFromShapes" or "PhysicsBody.massConfiguration" correctly configures the PhysicsBody collision detection. (UUM-137414)
Profiler: Fixed rendering artefacts in the Profiler window at the border of the Captures list and Timeline view. (UUM-116890)
Shadergraph: Fixed wrong additional lights indexation in custom lighting samples. (UUM-137007)
Shaders: Fixed an occasional crash when saving shaders. (UUM-133627)
SRP Core: Improved the performance of the Volume Profile Inspector window. (UUM-136456)
UI Toolkit: Fixed a layout cache memory leak that occurred during extended periods of heavy load. (UUM-137552)
UI Toolkit: Fixed badge not correctly showing after graph validation. (UUM-137317)
UI Toolkit: Fixed border color transitions not working when starting color is transparent. (UUM-136876)
UI Toolkit: Fixed filter foldout collapsing after entering playmode. (UUM-137614)
UI Toolkit: Fixed the UI Builder project tab rendering duplicate group when a libraryPath is provided. (UUM-137536)
UI Toolkit: Fixed tight-mesh sprite with DynamicColor hint not updating its background tint color. (UUM-136987)
URP: Fixed an issue in Bloom texture where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. (UUM-137390)
Version Control: Fixed a layout exception when right-clicking Pending Changes in the side bar.
Version Control: Fixed a NullReferenceException when opening history from a branch diff.
Version Control: Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.
Version Control: Fixed and localized the Checkin dialog progress label.
Version Control: Fixed blurry icons in the Explore Repositories window.
Version Control: Fixed button capitalization in the Unity Version Control window to match Unity standards.
Version Control: Fixed issues in the changeset-by-changeset diff from the branches view.
Version Control: Fixed the branches context menu not opening when the table is empty.
Version Control: Fixed the Checkin dialog not auto-focusing the comment field.
Version Control: Fixed the labels context menu not opening when the table is empty.
Version Control: Fixed the New Branch button failing when the current selection is a changeset or label.
Version Control: Fixed the status bar turning gray after exiting Play Mode.
Version Control: Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.
Version Control: Fixed validation messages alignment in the Unity Version Control window.
WebGL: Fixed a rendering error that occurred when using Terrain detail meshes with WebGPU and WebGL. (UUM-91734)
WebGL: [WebGPU] GPU Resident Drawer Instancing can fail with invalid binding dynamic offsets. (UUM-135867)
WebGL: [WebGPU] Some texture formats, like RG8UNorm, fail when used as a writable texture for a compute shader, even when the texture_formats_tier1 extension is available. (UUM-136007)
XR: Fixed an issue when building and running Meta Quest applications with texture compression targeting enabled. (UUM-131974)
Package changes in 6000.3.13f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
