Release Notes Background

Unity 6000.0.79f1

Released on Jul 8, 2026

Manual installs

Component installers

Release

Known Issues in 6000.0.79f1

  • 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center (UUM-145522)

  • 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)

  • Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode (UUM-112617)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

  • : Crash with multiple stack traces when generating a Font Atlas (UUM-141061)

6000.0.79f1 Release Notes

Improvements

  • Build System: Updated the bundled 7-Zip to version 26.02.

  • Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for (including procedurally-generated geometry such as Particle Systems), and added a Texture2D.requestedMipmapLevel code example. (UUM-131691)

Changes

  • Android: Upgraded Gradle to 9.1.0 and AGP to 9.0.0.

Fixes

  • 2D: Fixed Light2D serialization conflict. (UUM-141743)

  • 2D: Fixed Quality settings not propagating to the Camera target descriptor. (UUM-141000)

  • AI: Fixed memory leak caused by incorrect use of UNITY_FREE instead of UNITY_DELETE. (UUM-144085)

  • Android: Fixed split APKs by target architecture all receiving the same version code. (UUM-144372)

  • Android: Replace unused Tools 26.1.1 download with empty folder. (UUM-141878)

  • Documentation: Added more context and detail to the UITK popup example code and steps.

  • Documentation: Updated VFX Operator Reciprocal incorrect 'out' property. (UUM-144446)

  • Editor: Added an option to prevent the Model Importer from performing project-wide textures searches. (UUM-137345)

  • Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset. (UUM-143706)

  • Editor: Fixed a crash (ProfilerMutexLock / assertion gPersistentManager != NULL) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown. (UUM-144371)

  • Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland. (UUM-111593)

  • Editor: Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative. (UUM-141990)

  • Editor: Fixed VCCache infinite re-query loop for untracked folders in Perforce. (UUM-143313)

  • Editor: Improved Hash code calculation for Vectors. (UUM-143005)

  • Editor: Local documentation was accidentally removed and has now been restored. (UUM-143984)

  • Editor: Prevent a crash that would occur when a prefab is using reserved fields. (UUM-144557)

  • Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog. (UUM-139847)

  • Graphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk. (UUM-143641)

  • Graphics: Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash. (UUM-132307)

  • IL2CPP: Fixed generation of empty .usym files on Linux. (UUM-142527)

  • Input System: Fixed a bug on Windows where HID devices with large vendor-defined reports (e.g. ReportCount=1024) could produce a huge device capabilities string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected. (UUM-144506)

  • Kernel: Fixes a potential deadlock in the job system involving many external threads and manual jobs. (UUM-143073)

  • Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors. (UUM-140187)

  • Linux: Fixed Double taps on touch screens are not recognized on New Input System. (UUM-145665)

  • Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 ("necessary data rewind was not possible") would sometimes be logged when resuming upload requests. (UUM-144767)

  • Physics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase. (UUM-144472)

  • Physics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions. (UUM-144472)

  • Profiler: Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject. (UUM-144194)

  • UI Toolkit: Fixed dragging a GameObject in SceneView using touch devices breaks when moving across toolbars or other editor windows. (UUM-142652)

  • URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log. (UUM-115886)

  • Windows: Fixed an issue where Windows pen input did not generate mouse pointer events (Input.GetMouseButtonDown) when using the Input Manager in standalone Player builds. (UUM-140737)

  • Windows: Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices. (UUM-138595)

  • Windows: Fixed Windows IL2CPP build failing with LNK1104. (UUM-139929)

Package changes in 6000.0.79f1

Packages updated

Packages added

Changeset: 4e8d7afad3cd

Third Party Notices

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