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Unity 6000.0.72f1

Released on Apr 1, 2026

Manual installs

Component installers

Release

Known Issues in 6000.0.72f1

  • 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds (UUM-137398)

  • IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)

  • : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic (UUM-135394)

  • : Editor memory leak in VisualElement when recompiling in a blank URP project (UUM-138000)

  • : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)

6000.0.72f1 Release Notes

Features

  • Version Control: Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.

  • Version Control: Added a new Branch Explorer to visualize and navigate branches.

  • Version Control: Added persistence for all splitter positions across window reloads and sessions.

  • Version Control: Added support in the merge view to partially apply a shelve.

  • Version Control: Added the F2 keyboard shortcut to rename branches and labels.

Improvements

  • Documentation: Added direct links to the Memory Profiler package.

  • Documentation: Added information about clean and dirty page management to memory management documentation.

  • Installer: Installers on Windows can now take up to 60% less time due to an optimization in the compression strategy. (UUM-136633)

Changes

  • Version Control: Added changeset and label icons to the status bar.

  • Version Control: Delayed workspace creation when opening projects from the Unity Hub.

  • Version Control: Improved text field focus behavior across dialogs for more consistent keyboard workflows.

  • Version Control: Improved the empty state in the Pending Changes view.

  • Version Control: Prevented connecting a project to a different organization by mistake.

  • Version Control: Updated new project initialization to perform a full initial checkin.

  • Version Control: Updated the macOS hide shortcut to Cmd+Shift+H.

Fixes

  • 2D: Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor. (UUM-129885)

  • 2D: Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded. (UUM-132593)

  • 2D: Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider. (UUM-132606)

  • 2D: Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid. (UUM-132598)

  • 2D: Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset. (UUM-132608)

  • 2D: Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved. (UUM-134369)

  • 2D: Fixed shadow caster 2d culling. (UUM-135640)

  • DX12: Fixed a crash during render target binding when CommandBuffer.SetRenderTarget used an invalid depth slice. (UUM-130121)

  • DX12: Fixed missing resource barrier after resuming drawing to the render target previously bound as a compute shader SRV. (UUM-127520)

  • Editor: Differentiated duplicated BuildProfile with parentheses, e.g. Windows (1). (UUM-130365)

  • Editor: Fixed applying prefab property modification when FormerlySerializedAs collides with a field in the type. (UUM-135039)

  • Editor: Fixed crash when using CJK in TextCore. (UUM-136683)

  • Editor: Fixed global fallback not being found when using bold style in Standard Text. (UUM-136612)

  • Editor: Fixed label truncation in Player Settings. (UUM-136316)

  • Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to. (UUM-128633)

  • GI: Enabled CPU lightmapper on Apple Silicon Editor and Windows on ARM Editor by running CPU lightmapper using x64 emulation in a separate process. (UUM-102347)

  • GI: Fixed APV Virtual Offset baking on AMD. (UUM-114563)

  • Graphics: Fixed an issue where Pipeline State Object (PSO) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass. (UUM-135455)

  • Graphics: Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update. (UUM-137132)

  • Graphics: Fixed terrain seams when using instancing on some Android devices. (UUM-131277)

  • Graphics: [Vulkan] [Android] Fixed visual artifacts on Mali GPUs (non-Midgard) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists. (UUM-31270)

  • IL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions. (UUM-124814)

  • UI Toolkit: Fixed inconsistency in the preservation of Z in flat UI (overlay or editor). (UUM-115032)

  • UI Toolkit: Fixed issues in MultiColumnTreeView returning the wrong data from GetIdFromIndex and GetItemDataForIndex when sorted. (UUM-111055)

  • UI Toolkit: Fixed play mode tint that would not always be applied. (UUM-136707)

  • UI Toolkit: Fixed WebGL shader precision issue. (UUM-132006)

  • UI Toolkit: Forcing invertCulling to false when rendering overlay UI for added safety against leaked state. (UUM-136734)

  • Version Control: Fixed a layout exception when right-clicking Pending Changes in the side bar.

  • Version Control: Fixed a NullReferenceException when opening history from a branch diff.

  • Version Control: Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.

  • Version Control: Fixed and localized the Checkin dialog progress label.

  • Version Control: Fixed blurry icons in the Explore Repositories window.

  • Version Control: Fixed button capitalization in the Unity Version Control window to match Unity standards.

  • Version Control: Fixed issues in the changeset-by-changeset diff from the branches view.

  • Version Control: Fixed the branches context menu not opening when the table is empty.

  • Version Control: Fixed the Checkin dialog not auto-focusing the comment field.

  • Version Control: Fixed the labels context menu not opening when the table is empty.

  • Version Control: Fixed the New Branch button failing when the current selection is a changeset or label.

  • Version Control: Fixed the status bar turning gray after exiting Play Mode.

  • Version Control: Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.

  • Version Control: Fixed validation messages alignment in the Unity Version Control window.

  • VFX Graph: Fixed ColorField get lost after domain reload (and it was also similar with submesh mask or sliders). (UUM-124799)

  • VFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings. (UUM-135239)

  • Video: Fixed a warning from ChannelGroupI::getPitch in the fakemod module in WebGLSupport. (UUM-134014)

Package changes in 6000.0.72f1

Packages updated

Changeset: b731fd3ae857

Third Party Notices

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