Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.69f1
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.2.0a2,6000.0.38f1: [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value (UUM-134192)
6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled (UUM-133712)
6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1: [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist (UUM-135497)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
: [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open (UUM-135043)
6000.0.69f1 Release Notes
Improvements
- Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360)
Fixes
Android: Fixed an issue where a dialog from
GradleTemplateUpdaterwas displayed when custom Gradle templates have thecompileSdkVersionattribute. (UUM-134142)Android: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity. (UUM-128088)
Android: Fixed an issue where
OnApplicationQuitwas not consistently called when using AndroidGameActivity. (UUM-131090)Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051)
DX12: Fixed clustered lighting issue when using DXC shader compiler. (UUM-134785)
DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass. (UUM-134064)
Editor: Added Hub page to link to Hub installation and Hub documentation.
Editor: Burst SharedStatic memory is now cleared prior to editor shutdown, which fixes a crash that could occur if jobs are scheduled during the shutdown. (UUM-133804)
Editor: Fixed a bug where trying to open the Render Pipeline Converter window in playmode would cause an unrelated window to be opened. (UUM-132083)
Editor: Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283)
Editor: Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms. (UUM-133554)
Editor: Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs. (UUM-129605)
Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033)
Editor: Fixed Debug.Assert warning when atlas would grow too big for an editor font. (UUM-85059)
Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475)
Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options. (UUM-133293)
Graphics: Fixed an issue where the stencil attachment was unset incorrectly when using Metal, which caused a Metal validation error. (UUM-133783)
Graphics: Fixed DX11 crash in
TexturesD3D11Base::SetTexture. (UUM-134071)Graphics: Fixed issues with clearing multiple render targets in WebGPU. (UUM-133743)
IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration. (UUM-127898)
IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types. (UUM-133424)
Input: A regression was introduced where Input System's Scroll Delta Behavior was always normalized. This is now fixed. (UUM-134566)
Input System: Fixed an incorrect use of a synchronisation primitive that could lead to Unity crashing or undefined behaviour on platforms where input devices are discovered on thread other than main thread. (UUM-134537)
macOS: Fixed an issue where keyboard input was reset during a scene load. (UUM-132112)
macOS: Fixed an issue where network requests failed on macOS when many files were open. (UUM-134087)
Mono: Fixed race condition between incremental GC marking and root deregistration. (UUM-131742)
Package Manager: Package Manager: Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Physics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh. (UUM-61756)
Player: Fixed a URL-parsing problem that occurred when Video Player opened a file where the path contained a space in it. (UUM-125789)
Scene/Game View: Fixed an issue where focusing on an active selection could edit overlays content in the Scene view. (UUM-134399)
Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms. (UUM-126357)
Shaders: Fixed writes to RWTexture2D in compute. (UUM-127198)
TextMeshPro: Improved handling of improperly formatted <a> tag where the "href" part is missing. A properly formatted tag should be <a href="link ID">text to be highlighted</a>. (UUM-130554)
uGUI: Fixed crash caused by having very large rect transform bounds. (UUM-132182)
uGUI: Fixed root cause of crash caused by having very large rect transform bounds. Added warning which links to the affected scene GameObject(s). (UUM-134019)
UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted. (UUM-133865)
UI Toolkit: PanelSettings.renderMode is now a public API. (UUM-119486)
Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects. (UUM-133391)
Web: Fixed a bug that occurred when handling touchcancel events. (UUM-132183)
WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. (UUM-117576)
WebGL: [WebGPU] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader. (UUM-133838)
Package changes in 6000.0.69f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.69f1
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.2.0a2,6000.0.38f1: [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value (UUM-134192)
6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled (UUM-133712)
6000.5.0a3,6000.4.0b8,6000.3.8f1,6000.0.68f1: [iOS] Application.deepLinkActivated does not get invoked while app is running when UIApplicationSceneManifest is added in Info.plist (UUM-135497)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)
: Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)
: [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open (UUM-135043)
6000.0.69f1 Release Notes
Improvements
- Installer: Removed the activation of .NET 3.5 on Windows systems. Greatly reducing the installation time when using the installers directly. (UUM-133360)
Fixes
Android: Fixed an issue where a dialog from
GradleTemplateUpdaterwas displayed when custom Gradle templates have thecompileSdkVersionattribute. (UUM-134142)Android: Fixed an issue where the caret position in UI Toolkit input fields was not updating when the TouchScreenKeyboard changed the text selection on Android (Activity), this behavior is currently still broken on GameActivity. (UUM-128088)
Android: Fixed an issue where
OnApplicationQuitwas not consistently called when using AndroidGameActivity. (UUM-131090)Android: Updated Device Simulator device definitions to use generic, characteristic-based names instead of specific model names for older devices. (UUM-134051)
DX12: Fixed clustered lighting issue when using DXC shader compiler. (UUM-134785)
DX12: Match proxy buffer srv format with the format of swapchain rtv during final upscale pass. (UUM-134064)
Editor: Added Hub page to link to Hub installation and Hub documentation.
Editor: Burst SharedStatic memory is now cleared prior to editor shutdown, which fixes a crash that could occur if jobs are scheduled during the shutdown. (UUM-133804)
Editor: Fixed a bug where trying to open the Render Pipeline Converter window in playmode would cause an unrelated window to be opened. (UUM-132083)
Editor: Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283)
Editor: Fixed an issue where script compilation produced different results on Windows and Linux, causing unnecessary asset file changes for teams working across multiple platforms. (UUM-133554)
Editor: Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs. (UUM-129605)
Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033)
Editor: Fixed Debug.Assert warning when atlas would grow too big for an editor font. (UUM-85059)
Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475)
Graphics: Camera Preview - When changing the pipeline the Render Target texture was not recreated making and invalid Render Texture options. (UUM-133293)
Graphics: Fixed an issue where the stencil attachment was unset incorrectly when using Metal, which caused a Metal validation error. (UUM-133783)
Graphics: Fixed DX11 crash in
TexturesD3D11Base::SetTexture. (UUM-134071)Graphics: Fixed issues with clearing multiple render targets in WebGPU. (UUM-133743)
IL2CPP: Fixed crash on Switch platform when using WebRequests with debug c++ configuration. (UUM-127898)
IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types. (UUM-133424)
Input: A regression was introduced where Input System's Scroll Delta Behavior was always normalized. This is now fixed. (UUM-134566)
Input System: Fixed an incorrect use of a synchronisation primitive that could lead to Unity crashing or undefined behaviour on platforms where input devices are discovered on thread other than main thread. (UUM-134537)
macOS: Fixed an issue where keyboard input was reset during a scene load. (UUM-132112)
macOS: Fixed an issue where network requests failed on macOS when many files were open. (UUM-134087)
Mono: Fixed race condition between incremental GC marking and root deregistration. (UUM-131742)
Package Manager: Package Manager: Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Physics: Fixed an issue with the Cloth inspectors paint tools, where the brush wouldn't display due to no raycast being fired at the internal collision mesh. (UUM-61756)
Player: Fixed a URL-parsing problem that occurred when Video Player opened a file where the path contained a space in it. (UUM-125789)
Scene/Game View: Fixed an issue where focusing on an active selection could edit overlays content in the Scene view. (UUM-134399)
Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms. (UUM-126357)
Shaders: Fixed writes to RWTexture2D in compute. (UUM-127198)
TextMeshPro: Improved handling of improperly formatted <a> tag where the "href" part is missing. A properly formatted tag should be <a href="link ID">text to be highlighted</a>. (UUM-130554)
uGUI: Fixed crash caused by having very large rect transform bounds. (UUM-132182)
uGUI: Fixed root cause of crash caused by having very large rect transform bounds. Added warning which links to the affected scene GameObject(s). (UUM-134019)
UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted. (UUM-133865)
UI Toolkit: PanelSettings.renderMode is now a public API. (UUM-119486)
Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects. (UUM-133391)
Web: Fixed a bug that occurred when handling touchcancel events. (UUM-132183)
WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. (UUM-117576)
WebGL: [WebGPU] Fixed a RenderGraph error with MSAA textures due to CoreCopy shader. (UUM-133838)
Package changes in 6000.0.69f1
Packages updated

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