Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows
+Release
Release notes
+Known Issues in 2022.3.73f1
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-112470)
Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)
2022.3.73f1 Release Notes
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
Asset Bundles: Fixed an issue where
AssetBundleUnloadOperationallocations persist longer than expected and are not cleared until the nextGC.collect(). (UUM-132703)Editor: Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
Editor: Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs. (UUM-129605)
iOS: Keyboard UI adjusted to better fit with liquid glass. (UUM-133464)
Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Package changes in 2022.3.73f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.73f1
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-112470)
Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)
2022.3.73f1 Release Notes
Changes
- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.
Fixes
Asset Bundles: Fixed an issue where
AssetBundleUnloadOperationallocations persist longer than expected and are not cleared until the nextGC.collect(). (UUM-132703)Editor: Fixed an issue where EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture would interrupt compression to signed EAC formats too late in the process, leaving the texture in a broken state. Note that signed EAC formats are not supported for compression, this has been added to the API docs.
Editor: Fixed an issue with EditorUtility.CompressTexture / EditorUtility.CompressCubemapTexture where it was possible to attempt to compress NPOT mipmapped textures to unsupported target formats. Additional details regarding this have been added to the API docs. (UUM-129605)
iOS: Keyboard UI adjusted to better fit with liquid glass. (UUM-133464)
Package Manager: Url deep link using a upm package show the package selected if discoverable. Also show Add popup if a version is specified or if the package is not discoverable. (PAK-8687)
Package changes in 2022.3.73f1
Packages updated

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