Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.6.1f1
6000.3.0a1,6000.0.51f1: Black screen is shown when Bloom is active with 2D Renderer (UUM-150232)
6000.3.13f1: Deadlock on exiting Play Mode when a Shader is destroyed while async shader compilation has queued variant requests for a different shader with Graphics Jobs enabled (UUM-152966)
6000.6.0a2,6000.5.0b2: Resources.UnloadUnusedAssets() takes significantly longer to execute when run in a Player build (UUM-149540)
6000.6.0a6: PlayMode tests return no results when Test Runner is run again after Scene-Only Reload (UUM-151667)
6000.6.0a7: Crash on CheckDeviceStatus when scrolling through draw calls while CopyBufferRegion is inside native render pass (UUM-152897)
6000.6.0a7: Crash on D3D12CommandList::PrepareExecute when inspecting URP DrawOpaque or Lit ForwardPass constant buffers (UUM-146746)
6000.7.0a6,6000.6.0f1: Native memory grows unboundedly when a Unity.Hierarchy node is repeatedly renamed between names of different lengths (UUM-151728)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
: Crash on mono_log_write_logfile when opening specific project (UUM-150566)
: [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
6000.6.1f1 Release Notes
Features
- Profiler: Added an information panel to the Profiler's 'Screenshots' module. You can toggle the panel from the module toolbar. It shows:
The selected frame number, and the resolution and source frame of the displayed screenshot.
A notice when the displayed screenshot is older than the selected frame.
The CPU and GPU frame times, highlighted when they exceed the target frame time.
Fixes
Asset Bundles: Fixed a crash that could occur when cancelling a build (e.g.
BuildPipeline.BuildAssetBundles) while scripts are compiling. (UUM-146331)Asset Pipeline: Fixed an issue where performance could degrade and eventually fail when the Accelerator was under heavy load. (UUM-146082)
Editor: Fixed a
NullReferenceExceptioninSamplePostprocessor.OnPostprocessAllAssetsthat could sometimes occur when creating a Timeline asset. (UUM-149739)Editor: Hierarchy: Fixed issue where the search filter was silently cleared (while the query block UI remained visible) after exiting Prefab Mode in Context. (UUM-142149)
Editor: Multiplayer: Removed redundant Button from Play Mode Scenario Validation Dialog. (UUM-150409)
Entities: Fixed case of project build failing with "IL2CPP error C2039: __entity is not a member of BlobBuilder" error. (UUM-86534)
Game Core: Fixed a video player bug where the loop point reached callback would not always fire. (UUM-133083)
Graph Toolkit: Fixed case of an error appearing incorrectly on ports when
Graph.IsConnectionAllowedwas overridden to permit connections between incompatible types.CheckNodeErrorsnow delegates type validation toCanAssignTo, consistent with how connection creation already behaves. (UUM-150703)Graph Toolkit: The collapse button of a node with options is now enabled even when all the ports are connected. This allows pressing the collapse button to collapse the node just like it was possible by choosing Toggle Collapse or using Shift+Ctrl+O. (UUM-150163)
Graphics: Fixed crash caused by memory error related to per-Material constant buffer when OpenGL ES is used. (UUM-150590)
Netcode for Entities: Fixed issue with a ghost prefab having multiple ghost prefab entity instances, such as when it is baked into multiple loaded subscenes. When loading, unloading and reloading the subscenes the ghost collection prefab would point to a previously unloaded/deleted entity prefab. This now correctly gets updated to an instance created from the reloaded subscenes. (UUM-146631)
Physics 2D: Fixed an issue where a dynamic body with a rotation constraint would bounce off surfaces despite zero bounciness. (UUM-150990)
Terrain: Fixed case of the Paint Texture tool keeping a replaced Terrain Layer selected, which showed the old layer's settings in the Inspector and added it back to the Terrain Layers list on the next paint stroke. (UUM-134352)
uGUI: Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected. (UUM-134066)
UI Toolkit: Fixed case of a backdrop-filter element showing a scaled-down copy of the backdrop in the in-scene UI authoring viewport when display scaling is above 100%. (UUM-148867)
UI Toolkit: Fixed case of the move cursor being displayed over elements using the Relative position mode in the UI Viewport. (UUM-150456)
UI Toolkit: Fixed issue with the Hierarchy offering Create GameObject menu items in the UI authoring stage, where the new GameObject was created outside the stage and never appeared. (UUM-145535)
URP: Fix to skip the SSAO pass when the active renderer does not provide the camera depth/normals textures. (UUM-150219)
Package changes in 6000.6.1f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal

