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Unity Reflect Review
Communicate effectively during design reviews, facilitate more efficient collaboration with project stakeholders, avoid costly mistakes, and drive alignment faster.
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Get all project stakeholders on the same page

Design reviews take place throughout the entire lifecycle of a project. Without a shared, collaborative environment, it takes a lot of time and effort for decisions to get made. That’s where Unity Reflect Review comes in. Easily bring your design models into an immersive experience in AR and VR to facilitate interactive real-time design reviews.

Unity Reflect Review how it works

How it works

With a link to the original BIM models, Unity Reflect Review enables you to collaborate in real-time. Bring Revit, BIM 360, Navisworks, SketchUp, and Rhino projects into real-time 3D for multiuser collaboration and annotations on any device, anywhere.

Key benefits
Identify mistakes earlier

Bring multiple models and their metadata together to facilitate more efficient collaboration with project stakeholders, catch mistakes early, and avoid costly rework.

Faster decision-making

Generate interactive, immersive experiences that are linked to the original design models in Revit, BIM 360, Navisworks, SketchUp, and Rhino.

Multiuser collaboration

Drive alignment around design decisions with multiuser collaboration to avoid misunderstandings and errors. Share a project link to stakeholders and walk through the model together in Follow Mode, add annotations, and see what other users are seeing in real-time.

Any platform, anywhere

The ability to make changes to projects on-premise or in the cloud enables greater collaboration with users outside of your network. View large models on any device or platform, including VR, AR, iOS, Android, PC, and Mac.

Communicate design intent

Conduct sun studies, overlay models in 1:1 AR at scale (marker-based or tabletop), and filter BIM data to effectively communicate design intent to stakeholders.

Enable more aha moments

Create immersive, multiuser environments to perform collaborative project walkthroughs in VR and AR. Wow clients in VR or high-powered GPU desktop applications with high-definition graphics.

"With Unity Reflect Review, stakeholders are able to visualize the designs a lot easier, and physically walk around the space and interact with them."
BEN LILLYWHITE / P+HS ARCHITECTSArchitect
“It integrates with the software we already use like Revit, Navisworks, Rhino, and SketchUp, maintains a live connection to the original models, and allows our clients and collaborators to see changes in real-time in AR and VR.”
ADAM FAROOQ / VALERIO DEWALT TRAINLead XR Developer
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P+HS Architects’ passion to create and innovate
P+HS Architects’ passion to create and innovate

See how P+HS Architects is at the forefront of a new frontier exploring different ways technology can help the industry move forward.

Unity Reflect Review adds annotations and HDRP
Check out the new Unity Reflect Review features

The new version of Unity Reflect Review adds marker-based AR, presentation mode, guest users, and improved large model performance.

Adopting technology to improve design review
Adopting technology to improve design review

See how Holland Basham Architects is using Unity Reflect Review to improve design review collaboration and communication with stakeholders.

Frequently asked questions

What are the system requirements for Unity Reflect?

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Do I need the Unity Editor to use Unity Reflect Review?

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Which versions of Revit, Navisworks, SketchUp, ArchiCAD, and Rhino does Unity Reflect Review support?

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When I try to open a project in the app, I get a “Permission Denied” error. Why is this happening?

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Is Unity Reflect Review a cloud-based product?

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What is the difference between Unity Reflect Review and Unity Reflect Collaborate?

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Who needs a license for Unity Reflect Review?

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Who needs a license for Unity Reflect Collaborate?

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How does a designer/architect assign Unity Reflect Collaborate seats? Do you offer floating seats?

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Is Unity Reflect an open source product?

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What’s on the roadmap for Unity Reflect?

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How do I contact Unity with additional questions?

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