Professional Artistry Additional Terms

Last updated: August 13, 2025

Billing entity update: As of July 1, 2025, the billing entity for all agreements under Interactive Data Visualization, Inc. is Unity Technologies SF. This change will not impact your day to day business operations in any way, but it means that your payment towards your invoices will be submitted to Unity Technologies SF, not Interactive Data Visualization, Inc., going forward. Please contact your account manager, or support@speedtree.com, should you have any questions.

What's changed:

We have updated the Professional Artistry Additional Terms to update licensing terms for SpeedTree and to remove duplicative sections on confidentiality that are in the Unity Terms of Service.

Please review the full text of the updated Professional Artistry Terms of Service carefully. You can view the prior version of the Professional Artistry Additional Terms here

These Professional Artistry additional terms (the “Pro Art Terms” or the “Terms”) govern your use of Unity’s Ziva and Speedtree Offerings which supplement the Unity Terms of Service (collectively, the Terms”) . The Ziva and Speedtree Offerings are provided by Unity and its affiliated entities. The Ziva Offerings consist of (i) a suite of software tools known as Ziva VFX and Ziva RT (the “Ziva Software”) and (ii) downloadable assets previously made available for purchase through the Ziva store located at https://store.zivadynamics.com/. The Speedtree Offerings consist of (i) a modeler (the “Speedtree Software”) and (ii) downloadable assets made available through the Speedtree website located at https://speedtree.com.


1. Ziva Terms of Service

1.1. Use Rights

1.1.1. Software Use License. Except as expressly set out in this Section 1, Unity retains all rights to the Ziva Software. Unity reserves all rights not expressly granted to you in these Terms. Subject to your compliance with these Terms, Unity grants you a royalty-free, limited, non-exclusive, non-transferable, non-sublicensable right, for a period of five (5) years beginning on April 2, 2024 and ending on March 31, 2029, to use the Ziva Software to do all of the following in connection with creating, distributing and publishing your Licensed Productions:

1.1.1.1. create Created Assets;

1.1.1.2. input Created Assets and Library Assets into the Ziva Software for the purposes of incorporating them into Licensed Productions; and
1.1.1.3. use the Documentation in connection with your installation and use of the Ziva Software.

1.1.2. License to Library Assets. You agree that Library Assets as provided by Unity are licensed, not sold. Unity retains all right, title and interest in and to any Asset Libraries and the Library Assets. Unity grants you a perpetual, royalty-free, non-exclusive, non-transferable, non-sublicensable, worldwide license to the Library Assets solely:

1.1.2.1. To incorporate Library Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. A Library Asset may only be used as an embedded component of the Licensed Production, such that a Library Asset does not comprise a substantial portion of the Licensed Production;
1.1.2.2. To reproduce, publicly display, publicly perform, transmit, and distribute the Library Assets as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and
1.1.2.3. Use Documentation provided in connection with installation and use of Software and/or Asset Libraries.

1.1.3. License to Created Assets. Unity grants you a perpetual, royalty-free, limited, non-exclusive, non-transferable, non-sublicensable, worldwide license to do all of the following solely in connection with creating, distributing and publishing your Licensed Productions:

1.1.3.1. to incorporate Created Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. The Created Asset may only be used as an embedded component of the Licensed Production, such that the Created Asset does not comprise a substantial portion of the Licensed Production;

1.1.3.2. to reproduce, publicly display, publicly perform, transmit, and distribute the Created Asset as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and

1.1.3.3. use Documentation provided in connection with the installation and use of the Ziva Software and/or Asset Libraries.

1.2. Third Party Software. Ziva Software incorporates or is bundled with Third Party Software governed by separate terms, including open source licenses. Such Third Party Software terms are identified in the Documentation and can be found at the below links:

https://docs.zivadynamics.com/vfx/third_party_licenses.html

https://docs.zivadynamics.com/zrt/open_source_licenses.html


2. Speedtree Terms of Service

2.1. Use Rights

2.1.1. Software Use License. Except as expressly set out in this Section 1, Unity retains all rights to the Speedtree Software. Unity reserves all rights not expressly granted to you in these Terms. Subject to your compliance with these Terms, Unity grants you a royalty-free, limited, non-exclusive, non-transferable, non-sublicensable right to use the Speedtree Software to do all of the following in connection with creating, distributing and publishing your Licensed Productions (subject to all applicable time period limitations and any per-platform or per-Licensed Production publishing limitations as may be set forth in an applicable Offering Identification):

2.1.1.1. create Created Assets;

2.1.1.2. input Created Assets and Library Assets into the Speedtree Software for the purposes of incorporating them into Licensed Productions; and

2.1.1.3. use the Documentation in connection with your installation and use of the Speedtree Software.

2.1.2. License to Library Assets. You agree that Library Assets as provided by Unity are licensed, not sold. Unity retains all right, title and interest in and to any Asset Libraries and the Library Assets. Unity grants you a perpetual, royalty-free, non-exclusive, non-transferable, non-sublicensable, worldwide license to the Library Assets solely:

2.1.2.1. To incorporate Library Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. A Library Asset may only be used as an embedded component of the Licensed Production, such that a Library Asset does not comprise a substantial portion of the Licensed Production;

2.1.2.2. To reproduce, publicly display, publicly perform, transmit, and distribute the Library Assets as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and

2.1.2.3. Use Documentation provided in connection with installation and use of the Speedtree Software and/or Asset Libraries.

2.1.3. License to Created Assets. Unity grants you a perpetual, royalty-free, limited, non-exclusive, non-transferable, non-sublicensable, worldwide license to do all of the following solely in connection with creating, distributing and publishing your Licensed Productions:

2.1.3.1. to incorporate Created Assets, together with substantial, original content not obtained through Unity, into your Licensed Production. The Created Asset may only be used as an embedded component of the Licensed Production, such that the Created Asset does not comprise a substantial portion of the Licensed Production;

2.1.3.2. to reproduce, publicly display, publicly perform, transmit, and distribute the Created Asset as incorporated and embedded in your Licensed Production (including any physical advertising materials thereof); and

2.1.3.3. use Documentation provided in connection with the installation and use of the Speedtree Software and/or Asset Libraries.

2.2. Tier Eligibility for Speedtree Offerings. You and everyone using certain Speedtree Offerings on your behalf must be eligible for the applicable product tier at all times. This means that you meet the criteria specified below.

2.2.1. Learning Editions: Total Finances (as that term is defined below) for the most recent twelve (12) month period may not exceed $1,000,000. If your Total Finances exceed $1,000,000 you may only use Games Enterprise or Cinema Enterprise

2.2.2. Indie: Total Finances for the most recent twelve (12) month period may not exceed $100,000. If your Total Finances exceed $100,000 you may only use Games Pro or Cinema Pro

2.2.3. Pro: Total Finances for the most recent twelve (12) month period may not exceed $1,000,000. If your Total Finances exceed $1,000,000 you may only use Games Enterprise or Cinema Enterprise

2.2.4. Enterprise: Total Finances for the most recent twelve (12) month period exceed $1,000,000. No revenue cap.

If you are mid-project, and your Total Finances grow to exceed the revenue cap of the tier you are using, you can simply upgrade your license and continue working. How Unity measures your Total Finances varies based on who you are. The revenue caps are shown in US currency and your Total Finances will be converted to US currency to determine your Tier Eligibility.

“Total Finances” are measured for the most recent twelve (12) month period like this:

-. If you are a Legal Entity using Speedtree (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source), or, if you are a Not-for-Profit Entity, your budget for the entire entity (not just the department using Speedtree);

-. If you are an individual or a Legal Entity providing services to a third party, your Total Finances is deemed to be your customer or client’s Total Finances; and

-. If you are an individual using Speedtree, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of Speedtree. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).

By using the Speedtree Offerings, you represent and warrant that you are eligible to use the tier of Speedtree Offerings you are using and those being used on your behalf. You understand that it is your responsibility to maintain complete records establishing your eligibility and you bear the burden of proving your eligibility if Unity asks.

2.3. No Mixing or Co-mingling; correct use of Speedtree Offerings. Speedtree product tiers with different eligibility criteria may not be used at the same time by one entity or individual or for or on behalf of one entity or individual. For example, you must upgrade all subscriptions if your Total Finances exceed a defined revenue cap. You must also ensure that you are using the correct type of Speedtree software for your needs. Speedtree Cinema is not for use in any interactive or real-time productions. If you are creating an interactive or real-time production, such as a video game, training application or interactive simulation, you are required to purchase a Speedtree Games license. Unity reserves the right to disable your use of the Speedtree Offerings if you attempt to use two tiers simultaneously or use Speedtree Cinema in a real-time production. If you are using a Games enterprise or Cinema enterprise license and want to provide services to a customer or client who is eligible in a different tier please contact Unity and we may give you an exception. Unity may monitor your compliance with and enforce these restrictions and requirements, including but not limited to monitoring any available revenue estimate data.

2.4. Speedtree Learning Editions: Use Rights. Except as otherwise set out in this section, Unity retains all right, title and interest in and to the Speedtree Learning Editions. Unity reserves all rights not expressly granted to you in these Pro Art Terms. Subject to your compliance with these Pro Art Terms and payment of all applicable subscription fees, Unity grants you a limited, non-exclusive, non-transferable, non-sublicensable right during your subscription term to:

2.4.1. internally evaluate and learn how to produce Created Assets in Speedtree Learning Editions;

2.4.2. create Created Assets for internal evaluation and learning use only;

2.4.3. input Library Assets, Created Assets and Third Party Materials into the Speedtree Learning Editions for internal evaluation and learning use only; and

2.4.4. use the Documentation in connection with your installation and use of the Speedtree Learning Editions.

Created Assets and Library Assets input into the Speedtree Learning Editions cannot be exported out of Learning Editions and/or distributed to third parties in any way.

2.5. Third Party Software. Speedtree Offerings incorporate or are bundled with Third Party Software governed by separate terms, including open source licenses. Such Third Party Software terms are identified in the Documentation and can be found at this link:

https://docs9.speedtree.com/modeler/doku.php?id=third_party_licenses

2.6. Unless separately licensed and detailed in your Offering Identification, the term “Licensed Production” does not include, and the licenses granted herein do not extend to, any add-ons, expansion packs, or similar that you may develop for an additional one-time and/or increased fee; and that features, uses, or accesses the SpeedTree Software, Created Assets or Library Assets. However, you may choose to pay an additional license fee for add-ons, expansion packs or similar that you may develop or provide to users that features, uses, or accesses the SpeedTree Software, Created Assets or Library Assets.

2.7. Effects of Termination. In addition to Section 23.3 Effect of Termination of Subscription or Offering in the Unity Terms of Service, the following provisions apply upon termination:
1. Upon termination, your rights to the Created Assets and Library Assets, shall cease as of the date of such termination except as otherwise detailed in an Offering Identification.
2. You shall not be permitted to:
(i) release or distribute any Licensed Production containing Created Assets and Library Assets that were not already released or distributed to the public prior to the termination date; or
(ii) release or distribute Licensed Productions on platforms:
a. Not identified in your Offering Identification; and
b. Other than those already utilized for the release and distribution of Licensee Applications as of the date of termination.


3. Generally Applicable Terms

3.1. Proprietary Notices. You agree that as a condition of your rights hereunder, each copy of the Licensed Production shall contain the same proprietary notices which appear on or in the Ziva and Speedtree Software as provided by Unity to you and as otherwise reasonably required by Unity. In addition, the “credits screen” and documentation to each Licensed Production distributed by Licensee shall include the following wording: “Portions of this software utilize [insert specific product name] ©[year] Unity Technologies). The Unity Technologies copyright notices in the Licensed Productions shall include the same date as is set forth in the copyright notices that Unity has placed on the software code delivered to you. The Unity copyright notices in the Licensed Productions shall be no less prominently displayed than your own copyright notices.

3.2. Additional Definitions. The following definitions shall apply to all sections of the foregoing Pro Art Terms.

3.2.1. “Asset Library” is a repository containing Library Assets made available to you by Unity as part of a Ziva or Speedtree Offering either online or via access to the Ziva and/or Speedtree Software. Asset Libraries include the repositories of assets located on the Speedtree and Ziva websites.

3.2.2. “Created Asset” is a mesh, procedural model file, proprietary model file and/or texture (and any part of the foregoing) that is created by you through use of the Offerings (or by Unity at your request). Created Assets exclude Unity Materials.

3.2.3. “Legal Entity” means any company, corporation, limited liability company, general partnership, limited partnership, limited liability partnership, proprietorship, joint venture or other form of business organization, including any Not-for-Profit Entity.

3.2.4. “Library Asset” is a mesh, procedural model file, proprietary model file and/or texture (and any part of the foregoing) that is provided to you as part of a Ziva or Speedtree Asset Library.

3.2.5. “Licensed Production” means:

3.2.5.1. An interactive or real-time application such as a video game, training application or interactive simulation and any still images, screenshots or the like derived or resulting from such applications/ productions; and/or

3.2.5.2. An offline or rendered animation video production such as feature movies, television shows or commercials, or any other similar video productions and any still images, screenshots or the like derived or resulting from such applications/productions.