All the tools you need included natively
Create smooth skeletal animation, directly within the Sprite Editor, with rigging, tessellation and bone creation. Use the PSD Importer to import character parts directly from multilayered artwork and animate the characters with keyframes or curves in the animation timeline. 2D Inverse Kinematics (IK) simplifies animation by automatically calculating bone positions and rotations required to achieve a target position.
Why use 2D Animation
Smooth and adaptable animation
Sometimes an animation needs to change at runtime, for example, to create a smooth transition, to adjust the animation speed to the character speed, or to make the character’s feet react to the ground. Discover how Inverse Kinematics can help immerse your characters in your world.