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Rendering customization and performance in Unity 6
Apr 16, 2024

Learn how you’ll be able to boost graphics performance across mobile, VR, PC, and consoles with Unity 6, giving you more control over your game’s visuals while getting the most out of your hardware capabilities. Taped at the Unity office during GDC 2024 in San Francisco, this technical deep dive gives you a tour of the latest render pipeline optimizations, including GPU-driven rendering, as well as Unity STP, a novel cross-platform upscaler. Finally, you’ll learn how to customize your game’s graphics rendering at a deeper level using Render Graph, VFX Graph, and the latest additions to the Ray Tracing API.

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