Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.11f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Environment Effects: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph (UUM-107763)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.11f1 Release Notes
API Changes
- UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
- visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
- libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
- visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
Changes
Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362)
Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899)
Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567)
DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. (UUM-109276)
Editor: Fixed issue on macOS where a dropdown can appear very far away from the button that was clicked. (UUM-109011)
Editor: Fixed issue where the Unity Editor would still open after a user terminated the launch screen during project load. (UUM-107863)
Editor: Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method. (UUM-99776)
Editor: Fixed ray tracing shaders from .shader files ignoring Strict shader variant matching option from Player Settings. (UUM-107689)
Editor: Improved preview window toolbar style so large labels do not take too much space. (UUM-110119)
Editor: Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled. (UUM-105820)
Editor: Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component. (UUM-109748)
Editor: SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor. (UUM-105402)
GI: Make APV work with Subscenes in URP. (UUM-104165)
Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. (UUM-101193)
Input System: Resolved issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused
buttonSouthto become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe). (UUM-110170)Profiler: Fixed Player hang during Autoconnect on long Player initialization. (UUM-101218)
Scripting: Added warning to tag manager if trying to add the same tag more than once. (UUM-99990)
Search: Support interface filtering for component and asset types. (UUM-109613)
UI Toolkit: Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder. (UUM-107380)
UI Toolkit: Fixed an exception thrown by the runtime dropdown field when choices list is empty. (UUM-105552)
UI Toolkit: Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content. (UUM-105775)
UI Toolkit: Fixed ListView bug where a drag operation would select the item even with SelectionType.None. (UUM-107346)
UI Toolkit: Fixed runtime dropdown checkmark styling. (UUM-109393)
UI Toolkit: Fixed the UI Builder New Selector field, changing the insertion point to the end when typing. (UUM-109015)
UI Toolkit: Text in the new selector field in UI Builder is no longer covered by the pseudo states button. (UUM-109121)
Universal RP: Fixed black screen when using lens flare with bloom mip bias 0. (UUM-109463)
URP: Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. (UUM-99384)
Version Control: Added Beyond Compare 5 support to Yaml Merge. (UUM-109861)
Video: [Windows] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor). (UUM-105563)
Package changes in 6000.1.11f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.11f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Environment Effects: Custom Skybox shader does not render all Skybox's faces in Standalone Player for Meta Quest when 'Allow Material Override' is enabled in ShaderGraph (UUM-107763)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.11f1 Release Notes
API Changes
- UI Toolkit: Added: Added two new fields to UxmlElementAttribute:
- visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
- libraryPath: Allows customization of the path where the element is displayed in the Project Library tab. (UUM-104888)
- visibility: Defaults to "Default" but can be set to "Visible" or "Hidden" to override the default behavior, which hides elements with namespaces starting with Unity, UnityEngine, and UnityEditor.
Changes
Bug Reporter: Small change to the UI of the Bug Reporter to remove the small cross buttons at the end of each text input.
XR: Updated com.unity.xr.openxr package version to 1.15.0.
Fixes
2D: Fixed an issue in the Shadow Caster 2D shape editor that could cause exceptions to be thrown. (UUM-97647)
2D: Fixed issue with the TilemapRenderer when the TilemapRenderer has a Mask Interaction set to None and the user uses a shader which utilises the stencil buffer, and the stencil settings in the shader are not respected. (UUM-109109)
Accessibility: Set a minimum width on HierarchyViewer panes to fix resizing issues. (UUM-109362)
Audio: Fixed an issue that would cause the main thread to stall when loading projects/scenes. (UUM-100966)
Audio: Fixed an issue where the "Audio Resource" field on an Audio Source in some cases wouldn't be properly updated in prefabs. (UUM-104751)
Bug Reporter: Added preservation of "+" characters in bug report data by ensuring correct string encoding. (UUM-104899)
Bug Reporter: Fixed a bug on Linux where bug reporter fails to automatically attach the project after crash. (SUS-5761)
Bug Reporter: Fixed a bug where progress bar blinks red when removing Attachments in Offline mode. (UUM-105567)
DX12: Stencil reference value is applied correctly when using graphics jobs. (UUM-92267)
Editor: Added a message so the macOS Editor can properly ask the user for permission to access the microphone. This fixes a bug where if the Editor was launched via './run', instead of the Unity Hub, the microphone would not work. (UUM-109276)
Editor: Fixed issue on macOS where a dropdown can appear very far away from the button that was clicked. (UUM-109011)
Editor: Fixed issue where the Unity Editor would still open after a user terminated the launch screen during project load. (UUM-107863)
Editor: Fixed method decorated with HideInCallstack attribute being opened by IDE instead of the caller method. (UUM-99776)
Editor: Fixed ray tracing shaders from .shader files ignoring Strict shader variant matching option from Player Settings. (UUM-107689)
Editor: Improved preview window toolbar style so large labels do not take too much space. (UUM-110119)
Editor: Loading RenderDoc in Windows Editor does not crash when GPU skinning(Batched) is enabled. (UUM-105820)
Editor: Removed an assert to replace it with a debug assert due to an issue with hierarchical animation component. (UUM-109748)
Editor: SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor. (UUM-105402)
GI: Make APV work with Subscenes in URP. (UUM-104165)
Graphics: Fixed the "get_disableApplyMaterialPropertyDrawers can only be called from the main thread" exception that occurred occasionally with GPU Resident Drawer after a domain reload. (UUM-101193)
Input System: Resolved issue with the Siri Remote (Gen2) where navigating with the Directional Pad caused
buttonSouthto become true. This was due to OS propogating A button events after a D-Pad click (rather than a swipe). (UUM-110170)Profiler: Fixed Player hang during Autoconnect on long Player initialization. (UUM-101218)
Scripting: Added warning to tag manager if trying to add the same tag more than once. (UUM-99990)
Search: Support interface filtering for component and asset types. (UUM-109613)
UI Toolkit: Clicks in dead zones of the canvas selection header won't select the element underneath in UI Builder. (UUM-107380)
UI Toolkit: Fixed an exception thrown by the runtime dropdown field when choices list is empty. (UUM-105552)
UI Toolkit: Fixed an issue in UI Builder where clicking the scrollbar buttons in the code preview would focus and select the content. (UUM-105775)
UI Toolkit: Fixed ListView bug where a drag operation would select the item even with SelectionType.None. (UUM-107346)
UI Toolkit: Fixed runtime dropdown checkmark styling. (UUM-109393)
UI Toolkit: Fixed the UI Builder New Selector field, changing the insertion point to the end when typing. (UUM-109015)
UI Toolkit: Text in the new selector field in UI Builder is no longer covered by the pseudo states button. (UUM-109121)
Universal RP: Fixed black screen when using lens flare with bloom mip bias 0. (UUM-109463)
URP: Avoid persistent memory allocation (_CameraTargetAttachmentX and _CameraUpscaledTargetAttachmentX) in RenderGraph when possible (single camera), and use a RenderGraph texture instead. (UUM-99384)
Version Control: Added Beyond Compare 5 support to Yaml Merge. (UUM-109861)
Video: [Windows] Editor no longer crashes when listing webcams whose name is missing or empty. Such cameras are now skipped safely (with a warning in the Editor). (UUM-105563)
Package changes in 6000.1.11f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
