Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.10f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Video: Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual Camera is present and FriendlyName property is deleted from Registry (UUM-105563)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
Web Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds (UUM-86352)
6000.1.10f1 Release Notes
Improvements
Animation: Improved memory allocations related to Animator callbacks, leading to improved performance. (UUM-107293)
Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Fixes
2D: Added methods to add/remove sorting layers for Light2D. (UUM-109322)
2D: Implicit truncation of vector warning that is thrown after building in Universal2D Core template in Hidden/Light2D shader. This issue was introduced in LightingUtility.hlsl from 6000.1.x onward. (UUM-107821)
AI: NavMesh.CalculateTriangulation() now returns triangles in the same order every time the navigation system uses the same set of NavMesh polygons. (UUM-99801)
Animation: Improved contrast of the AnimationWindow's hierarchy view text. (UUM-109379)
Audio: Fixed a sudden dropout of high priority sounds in the game under rare circumstances, when playing multiple new Audio Sources on the same frame as having stopped Audio Sources whilst exceeding the number of real voices available in the system. (UUM-101807)
Editor: Fixed a slight performance regression in build pipeline. (UUM-108628)
Editor: Fixed an bug that was causing error spam to the console if an HDRP scene had a terrain without GPU instancing enabled and wireframe mode was turned on in the Scene View. (UUM-104823)
Editor: Fixed changes to fields that used delayed fields not being saved in prefab scenes. (UUM-107890)
Editor: Fixed issue where user could resize or move hidden elements or their children. (UUM-76962)
Editor: Fixed NullPointerException when editing Supported URL Schemes or Preloaded Assets size setting. (UUM-103946)
Editor: Removed the "Check for Updates" window. (UUM-102388)
Editor: Removed the "Check for Updates" window. (UUM-97698)
Graphics: Fixed issues when OpenXR resize it's swapchain a lot. (UUM-109456)
Graphics: Fixed Vulkan Validation Error for Semaphore that Has Not Been Waited On For XR. (UUM-107963)
Graphics: Fixed Vulkan Validation Errors caused by Fragment Density Map. (UUM-107839)
Graphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. (UUM-107360)
HDRP: Fixed Decal Projector Layer Mask Override UI. (UUM-104831)
Installer: Fixed a potential exploit in the Windows Editor Installer.
Installer: Removed Visual C++ 2013 Redistributables from Windows Editor Installer. (UUM-104797)
Linux: Fixed Linux runtime not respecting popupwindow argument. (UUM-105221)
Playables: Fixed an issue where PlayableOutput.SetSourcePlayable would take a long time on PlayableGraphs with many outputs. (UUM-108822)
Scripting: Prevent recursion when unloading Scriptable Object. (UUM-77941)
UI Toolkit: Fixed binding of Objects to INotifyValueChanged<Object> fields. (UUM-109467)
URP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. (UUM-96000)
URP: Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0). (UUM-83698)
XR: Fixed XR stats from gfx thread, like refreshRate being dropped issue. (UUM-104824)
Package changes in 6000.1.10f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.10f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Asset Store / Publisher portal: Accepting Asset Store EULA endless loop in Package Manager window (UUM-83708)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Platform: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Video: Editor crashes with PlatformWebCamTexture::GetDeviceNames when a Virtual Camera is present and FriendlyName property is deleted from Registry (UUM-105563)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
Web Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds (UUM-86352)
6000.1.10f1 Release Notes
Improvements
Animation: Improved memory allocations related to Animator callbacks, leading to improved performance. (UUM-107293)
Documentation: Added keyboard support for copying code examples.
DX12: Set ID3D12GraphicsCommandList::IASetVertexBuffers once instead of several times in a loop inside GfxDeviceD3D12Base::DrawBuffersCommon. (UUM-109282)
Fixes
2D: Added methods to add/remove sorting layers for Light2D. (UUM-109322)
2D: Implicit truncation of vector warning that is thrown after building in Universal2D Core template in Hidden/Light2D shader. This issue was introduced in LightingUtility.hlsl from 6000.1.x onward. (UUM-107821)
AI: NavMesh.CalculateTriangulation() now returns triangles in the same order every time the navigation system uses the same set of NavMesh polygons. (UUM-99801)
Animation: Improved contrast of the AnimationWindow's hierarchy view text. (UUM-109379)
Audio: Fixed a sudden dropout of high priority sounds in the game under rare circumstances, when playing multiple new Audio Sources on the same frame as having stopped Audio Sources whilst exceeding the number of real voices available in the system. (UUM-101807)
Editor: Fixed a slight performance regression in build pipeline. (UUM-108628)
Editor: Fixed an bug that was causing error spam to the console if an HDRP scene had a terrain without GPU instancing enabled and wireframe mode was turned on in the Scene View. (UUM-104823)
Editor: Fixed changes to fields that used delayed fields not being saved in prefab scenes. (UUM-107890)
Editor: Fixed issue where user could resize or move hidden elements or their children. (UUM-76962)
Editor: Fixed NullPointerException when editing Supported URL Schemes or Preloaded Assets size setting. (UUM-103946)
Editor: Removed the "Check for Updates" window. (UUM-102388)
Editor: Removed the "Check for Updates" window. (UUM-97698)
Graphics: Fixed issues when OpenXR resize it's swapchain a lot. (UUM-109456)
Graphics: Fixed Vulkan Validation Error for Semaphore that Has Not Been Waited On For XR. (UUM-107963)
Graphics: Fixed Vulkan Validation Errors caused by Fragment Density Map. (UUM-107839)
Graphics: The texture FilterMode would default to Point filtering on some iOS and OSX devices when mipmap streaming was enabled, this has been fixed. (UUM-107360)
HDRP: Fixed Decal Projector Layer Mask Override UI. (UUM-104831)
Installer: Fixed a potential exploit in the Windows Editor Installer.
Installer: Removed Visual C++ 2013 Redistributables from Windows Editor Installer. (UUM-104797)
Linux: Fixed Linux runtime not respecting popupwindow argument. (UUM-105221)
Playables: Fixed an issue where PlayableOutput.SetSourcePlayable would take a long time on PlayableGraphs with many outputs. (UUM-108822)
Scripting: Prevent recursion when unloading Scriptable Object. (UUM-77941)
UI Toolkit: Fixed binding of Objects to INotifyValueChanged<Object> fields. (UUM-109467)
URP: Fixed an issue where nothing was rendered when using Graphics.DrawProceduralIndirectNow in OnRenderObject method. (UUM-96000)
URP: Lit's emission animates properly even with an initial _EmissionColor equal to (0,0,0). (UUM-83698)
XR: Fixed XR stats from gfx thread, like refreshRate being dropped issue. (UUM-104824)
Package changes in 6000.1.10f1
Packages updated

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