Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.60f1
Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method (UUM-79718)
Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Vulkan: Application crashes with Vulkan when restoring from background on Linux (UUM-90287)
2022.3.60f1 Release Notes
Improvements
2D: Improved the performance of setting of the SpriteRenderer.sprite property. (UUM-97467)
Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
API Changes
- iOS: Added: Added iPhone 16e device generation enums and screen cutouts.
Changes
- XR: Updated com.unity.xr.openxr version to 1.14.1.
Fixes
2D: Fixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. (UUM-97999)
2D: Fixed the camera sorting layer not breaking batch correctly for URP 2D. (UUM-90792)
AI: Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
Android: Fixed a crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed AndroidJNI.ToBooleanArray not returning 0 when null. (UUM-90092)
Animation: Fixed a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode. (UUM-86337)
Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
Asset Pipeline: Fixed UUM-84713: Ensure importers are updated on domain reload in importer processes. (UUM-84713)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. (UUM-96214)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Disabled splatmaps for shadows-only terrain. (UUM-79364)
Editor: Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed a race condition that would make the editor enter an infinite import loop. (UUM-86437)
Editor: Fixed an ArgumentOutOfRangeException thrown when entering PlayMode with the selection containing multiple objects with array/list fields. (UUM-83345)
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed scrolling not working after the scrollbar gets shown due to new items manually added to a ListView with DynamicHeightVirtualization. (UUM-96608)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: HDRP: Fixing memory leak when virtual texture is used on dx12 (consoles and PC). (UUM-98683)
Editor: Scene saving prompt doesn't appear when opening another scene while in Play Mode. (UUM-69486)
Editor: Warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Graphics: Fixed seams visible for non-infinite quads in the water surface. (UUM-86738)
Graphics: Fixed Vulkan warnings that spams every frame when the application is actively running on a device. (UUM-91109)
HDRP: Fixed offscreen UI rendering when HDR is enabled. (UUM-60896)
IL2CPP: Omit warnings regarding IL2CPP are logged in Editor.log when building. (UUM-77729)
Input System: Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices. (UUM-98890)
Kernel: Fixed a performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Package Manager: Fixed an issue with importing samples where the imported folder was not being pinged in the project browser after importing. (UUM-98002)
Physics: Physics: Fixed an issue where Joint.connectedArticulationBody could not be set to null after assigning a non-null reference to an ArticulationBody component. (UUM-66765)
Scripting: Dont throw ArgumentNullException for error messages we can't parse to a specific file while compiling. (UUM-88934)
Scripting: Fixed the play state change callback not being invoked when domain reload forces playmode exit. (UUM-85334)
Shadergraph: Fixed the generation of new artifact ID of ShaderGraph on every reimport. (UUM-86662)
UI Elements: Rename controls now in UIBuilder hierarchy now adds to undo history. (UUM-76676)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed playmode performance tests causing issues on non-editor platforms. (UUM-26991)
VFX Graph: Don't allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Fixed the missing dirty calling SetTexture. (UUM-96024)
Windows: Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
Package changes in 2022.3.60f1
Packages updated
Packages deprecated
- com.unity.purchasing.udp - "This package is no longer supported on this editor version."
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.60f1
Android: [iOS] [UnityWebRequest] Requests with "UnityWebRequest" are open for SSL Proxying (UUM-97194)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: The Player hangs when unloading a scene using the UnloadUnusedAssets() method (UUM-79718)
Input: Touch Input is not registered correctly when using multiple displays (UUM-99077)
Packman: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Vulkan: Application crashes with Vulkan when restoring from background on Linux (UUM-90287)
2022.3.60f1 Release Notes
Improvements
2D: Improved the performance of setting of the SpriteRenderer.sprite property. (UUM-97467)
Build System: Added a potential fix and additional logs for the build error message "Read the full binlog without getting a BuildFinishedMessage".
TLS: Updated our internal version of MbedTLS to version 3.6. This version brings new and improved security features to network communications in the engine, but also means that unsecure and deprecated protocols are now unsupported. Notably, support for TLS 1.0 and 1.1 was removed.
API Changes
- iOS: Added: Added iPhone 16e device generation enums and screen cutouts.
Changes
- XR: Updated com.unity.xr.openxr version to 1.14.1.
Fixes
2D: Fixed 16-bit Sprite Textures have a banding effect and loss of data when packing into Variant Sprite Atlas. (UUM-97999)
2D: Fixed the camera sorting layer not breaking batch correctly for URP 2D. (UUM-90792)
AI: Autogenerated NavMesh links no longer remain visible with Show Only Selected and no selected surface. (UUM-92327)
Android: Fixed a crash that could happen during configuration changes on Android. (UUM-78535)
Android: Fixed AndroidJNI.ToBooleanArray not returning 0 when null. (UUM-90092)
Animation: Fixed a regression in the Editor where Timeline preview will prevent an Animator Controller from writing animation in Playmode. (UUM-86337)
Animation: Fixed that Prefab instance properties were not properly restored when using Redo with Animation Preview turned on. (UUM-96467)
Asset Pipeline: Fixed UUM-84713: Ensure importers are updated on domain reload in importer processes. (UUM-84713)
Audio: Fixed an issue where the help button on the audio clip inspector would open a wrong web page. (UUM-96832)
Build Pipeline: Fixed error handling when using the "Build and Run" option so that shader syntax errors, and other logged errors, are consistently treated as build failures. In some cases the content of a failed build was being reused, instead of the content being rebuilt, on the next build attempt. (UUM-96214)
Editor: Added shared parameter indicator "*" to the name "Use incremental GC". (UUM-86940)
Editor: Disabled splatmaps for shadows-only terrain. (UUM-79364)
Editor: Fixed a crash on macOS that occurs when dialog text is longer than 512 bytes and contains multibyte unicode characters. (UUM-97333)
Editor: Fixed a race condition that would make the editor enter an infinite import loop. (UUM-86437)
Editor: Fixed an ArgumentOutOfRangeException thrown when entering PlayMode with the selection containing multiple objects with array/list fields. (UUM-83345)
Editor: Fixed assertions when setting the intensity of an HDR color to a high value. (UUM-33521)
Editor: Fixed Editor crash when building a player using BuildOptions.DetailedBuildReport on Mac. (UUM-91450)
Editor: Fixed scrolling not working after the scrollbar gets shown due to new items manually added to a ListView with DynamicHeightVirtualization. (UUM-96608)
Editor: Fixed UITK input for UWP. (UUM-53385)
Editor: HDRP: Fixing memory leak when virtual texture is used on dx12 (consoles and PC). (UUM-98683)
Editor: Scene saving prompt doesn't appear when opening another scene while in Play Mode. (UUM-69486)
Editor: Warning about uncompressed atlas should only appear when there are compressed and uncompressed textures in the atlas. Also improve the text clarity. (UUM-91216)
Graphics: Fixed seams visible for non-infinite quads in the water surface. (UUM-86738)
Graphics: Fixed Vulkan warnings that spams every frame when the application is actively running on a device. (UUM-91109)
HDRP: Fixed offscreen UI rendering when HDR is enabled. (UUM-60896)
IL2CPP: Omit warnings regarding IL2CPP are logged in Editor.log when building. (UUM-77729)
Input System: Fixed an issue where the Input System could become unresponsive after the game or application had been running for a long time or when using high-frequency input devices. (UUM-98890)
Kernel: Fixed a performance regression in JobHandle.Complete() on Arm based devices by optimizing atomic operations. (UUM-96830)
Package Manager: Fixed an issue with importing samples where the imported folder was not being pinged in the project browser after importing. (UUM-98002)
Physics: Physics: Fixed an issue where Joint.connectedArticulationBody could not be set to null after assigning a non-null reference to an ArticulationBody component. (UUM-66765)
Scripting: Dont throw ArgumentNullException for error messages we can't parse to a specific file while compiling. (UUM-88934)
Scripting: Fixed the play state change callback not being invoked when domain reload forces playmode exit. (UUM-85334)
Shadergraph: Fixed the generation of new artifact ID of ShaderGraph on every reimport. (UUM-86662)
UI Elements: Rename controls now in UIBuilder hierarchy now adds to undo history. (UUM-76676)
UI Toolkit: Changed editor PopupField style to match IMGUI and have the same height as other fields. (UUM-81522)
UI Toolkit: Fixed playmode performance tests causing issues on non-editor platforms. (UUM-26991)
VFX Graph: Don't allocate VFX system data in player with no renderer. (UUM-86941)
VFX Graph: Fixed glitch with GPU events and strips, when the parent system particle count exceeds child system strip capacity. (UUM-97068)
VFX Graph: Fixed the missing dirty calling SetTexture. (UUM-96024)
Windows: Fixed an issue with Windows Player was not calling wide character functions for DispatchMessageW, PeekMessageW, GetMessageW. (UUM-90999)
Package changes in 2022.3.60f1
Packages updated
Packages deprecated
- com.unity.purchasing.udp - "This package is no longer supported on this editor version."

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