Unity Affiliate Program
Help the community and grow your following
We value our community of creators. Join the Unity Affiliate Program and earn commissions while building your audience and enhancing your content.
Get something back
When you link to Asset Store and Unity products from your website or social media page, you can earn commission on sales. You’ll also have access to resources, tools and experts dedicated to your success.
The important stuff
Apply to join the program. Once your application is reviewed, you will receive an email introducing you to the program.
Once you are accepted into the affiliate program, you will have access to Unity’s Linkmaker to help you create links for referrals so you’ll be able to track your activity and earnings.
Once you are actively promoting your affiliate links and you begin to generate clicks and sales, you will see your performance data and commissions in the Partnerize Dashboard.
If you have any concerns about becoming a Unity Affiliate, please reach out to us.
Frequently asked questions
What is the Affiliate Program?
+What is Partnerize?
+Can I change the Affiliate Terms and Conditions?
+Do I need to use my Unity ID as my username?
+Why was my application rejected?
+Can I participate if I'm an Asset Store Publisher?
+What products are eligible for commission?
+What is the tracking window?
+How does the Unity Affiliate Program work?
+I have many websites. Can I use my Affiliate account for all of them?
+How much does it cost to join?
+How do I sign up?
+How do I use the Partnerize dashboard?
+Can I participate if I'm not a U.S. citizen?
+How do I create links?
+What is the “aid” parameter?
+Can I see traffic from a specific source?
+How and when will I get paid?
+What are the commission rates for the Unity Affiliate Program?
+* Legal Disclaimer
The information contained in this FAQ is provided to you “AS IS” and does not constitute legal advice. Unity makes no claims, promises or guarantees about the accuracy, completeness or adequacy of the information contained in or linked to this FAQ.