Create tailored XR solutions that drive business impact
From healthcare to automotive, Unity enables you to create XR solutions that enhance customer engagement, improve employee training, and drive operational efficiency, delivering measurable results.
Build and deploy XR solutions across platforms
Efficiently create and scale XR experiences for all major devices. Unity’s cross-platform support ensures maximum reach and impact across XR platforms.
Jumpstart your XR project with pre-built templates and tools
Accelerate your XR journey with Unity’s templates and toolkits, enabling rapid ideation, prototyping, and deployment of immersive solutions for your business.
Discover how XR is transforming your industry
““The VR headset literally opens a new world for future Embraer pilots. Using the headset, they can train wherever and whenever they want. Our co-pilots are all young, and they might prefer training in the evening or in half-hour stages. This is ideal.””
Ernst Pontier - KLM Cityhopper
Captain Embraer and Senior InstructorResources to explore
Frequently asked questions
An Industry customer is a nongames, nonentertainment customer. Users of Educational versions are also excluded. Industry customers include, but are not limited to, the automotive, aerospace, manufacturing, government, architecture, engineering, construction, energy, and retail sectors.
If an Industry customer’s total finances are less than $1 million USD per year, they can use Unity Pro, Unity Enterprise, or Unity Industry. If they have total finances greater than $1 million USD per year, per the Terms of Service, they must use Unity Industry.
Customers may not use Unity Software tiers with different financial thresholds at the same time. If you are an Industry customer, you will need to use and maintain Unity Industry licenses for your projects. Please reach out to your Unity sales representative to discuss your specific use case.
These Industry terms apply to renewals and new licenses purchased on or after October 3, 2023. For more details, see our Editor Terms of Service FAQ.











