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Immersive XR games made with Unity

Unity for XR game development

Access flexible tools to help you bring XR games to life. Build for Meta Quest, Apple iOS and visionOS, PlayStation®VR2, OpenXR-powered headsets and more.
50%+
week one Must Play Apple Arcade Games for Vision Pro were made with Unity¹
2/3
of the most popular Quest experiences were made with Unity²
70%+
of top-selling Quest games are made with Unity³

How to make an XR game

Access guides, courses, and samples that can get you started with how to create a XR game.

VR Development Pathway

Learn VR development

Create VR experiences with hands-on guided lessons.

VR Development Pathway

Get advanced XR tips

Master Unity’s XR templates and interaction tools.

VR Multiplayer Template

Build Multiplayer VR

Build multiplayer VR games with Unity’s networking tools.

URP Sample Scene

Visual tips for VR

Optimize URP for smooth, high-performance VR.

Unity features and tools for XR

urp-sample-scene

Universal Render Pipeline

Render cross-platform, performant graphics.
xr

XR Interaction Toolkit

Create consistent XR interactions across devices.
xr-hands

XR Hands Package

Add natural hand tracking to your XR experiences.
VR-assets

VR Assets

Build VR games faster with ready-made assets.

XR games made with Unity

The Game Changers Ramen VR

Zenith: The Last City

Ramen VR
Synth Riders

Synth Riders

Kluge Interactive
Among Us VR

Among Us VR

Schell Games
Lego Builders journey

LEGO® Builder’s Journey

Light Brick Studio
breachers

Breachers

Triangle Factory
laser-matrix

Laser Matrix

Breach
human

Human Within

Signal Space Lab
just-dance

Just Dance VR

Soul Assembly, Ubisoft
VR Games callout
Embark on your VR development journey now!

Discover how Unity’s ecosystem of tools and services can help you develop amazing VR experiences.

Disclaimers

  1. Source: Vision Pro Beta Participants . Disclaimer: Engine information for apps is identified using internally available data
  2. Source: Meta Quest Store. Disclaimer: Most Popular as reported by Meta. Engine data for apps is identified using a combination of SteamDB, IGDB and Valve APIs, and internal sources.
  3. Source: Quest Store. Disclaimer: Engine data for apps is identified using a combination of SteamDB, IGDB and Valve APIs, and internal sources.