Build XR with Unity: Meta XR

Nov 6, 2026

Eduardo Oriz - Unity Technologies

Senior Content Marketing Manager

Meta VR Glasses put eye and hand tracking at the center of how people interact, in a form factor of roughly 100 grams. Together with Unity’s XR tools, they give developers a new way to build immersive experiences.

Our new e-book, Build XR with Unity: Meta XR, shows you how to set up your project, use the XR Interaction Toolkit, and add Look and Pinch input. It also covers how to optimize for the 5K Infinite Display, with tips on foveated rendering, Quad Views, and Application SpaceWarp. You’ll also see how Unity CLI and AI agents can speed up your build-test-verify workflow.

This guide is for Unity XR developers creating a new title or porting an existing app to Meta VR devices. Start with the VR template, build a simple interactive scene step by step, then deploy to hardware and refine performance.