
Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.3.27f1
Content Build: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync (UUM-156125)
Editor Installers: [macOS] Player libraries are code signed with bespoke entitlements (UUM-156884)
Native Editor Application Lifecycle: [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate (UUM-142550)
Scripting Buildtime: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
SRP Foundation: RenderPass related Android errors are logged in Logcat and Console when physically rotating the device (UUM-157974)
6000.3.27f1 Release Notes
Improvements
- Asset Import: Improved the security of model import by updating the bundled Autodesk FBX SDK to 2020.3.11, addressing two buffer-overflow vulnerabilities in FBX file parsing. (UUM-155199)
API Changes
- Graphics: Added: Added Graphics.disableDepthAndStencilBuffers, a read-only property that returns whether Disable Depth and Stencil Buffers is enabled in Player Settings.
Changes
- Physics 2D: "PhysicsComposer.AddLayer", "PhysicsComposer.ToPolygons", "CircleGeometry.ToPolygons" and "CapsuleGeometry.ToPolygons" now log the standard validation warning instead of throwing "ArgumentOutOfRangeException" when given no geometry, fewer than three vertices or an invalid "curveStride". (UUM-156367)
Fixes
2D: Fix ArgumentException when using overlay camera in 2D Renderer. (UUM-148111)
2D: Fix intermediate texture not created when requested by render pass (UUM-145892)
2D: Fixed URP 2D editor-only icons being included in player builds. (UUM-144935)
2D: Fixes LineRenderer not initializing correctly when toggling enable on game object. (UUM-147747)
Android: Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode. (UUM-149857)
Animation: Crash when calling AnimationUtility.SetAdditiveReferencePose` with a null clip or referenceClip. (UUM-150816)
Asset Pipeline: Fixing hang at startup when directory monitoring doesn't receive expected notification about changed file(s). (UUM-149019)
Audio: Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system (UUM-149880)
Audio: Fixed an assertion (m_ModifiedClips.empty()) that was logged on exiting Play Mode after playing an AudioSource whose clip had loaded while Unity Audio was toggled off and back on during Play Mode. (UUM-148749)
Core: Fixed Leak Detection reporting false leaks on the first Domain Reload after switching from EnabledWithStackTrace to Enabled. (UUM-108870)
DX12: Fixed a random crash on Windows when using the Direct3D12 graphics API, caused by a use-after-free when releasing GPU buffers. (UUM-150682)
Editor: Fix TMP_FontAsset leak when unloading AssetBundles or Entities content archives (UUM-145538)
Editor: Fixed a Linux-only Editor crash caused by reentrancy while rebuilding menu items during a domain reload. (UUM-149839)
Editor: Fixed bug where attempting to switch to a saved Editor layout while a window with unsaved changes was open could make it impossible to cancel the layout change. (UUM-150448)
Editor: Fixed concurrent access in Standard text in UITK (UUM-151887)
Editor: Fixed issue with multiple scripts being used in the same string with Advanced Text. (UUM-150208)
GI: A Terrain added to a ray-tracing acceleration structure no longer leaks a Mesh and its GPU buffers. (UUM-151903)
Graphics: Fixed a GPU hang on Metal that could occur when a compute shader requested a larger thread group than the graphics pipeline supports (for example, High Quality Line Rendering on some Intel GPUs). (UUM-147457)
Graphics: Fixed an assert "Metal: memoryless texture requires 2D texture." that the Editor logged on Metal when it rendered single-pass XR to memoryless texture arrays. (UUM-154442)
Graphics: Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled. (UUM-141117)
HDRP: Fixed a dark outline appearing around geometry against the sky when MSAA and a cloud layer are enabled. (UUM-150911)
IL2CPP: Fix missing GC write barrier in
Thread.VolatileWrite(ref object, object). (UUM-155582)IL2CPP: Fixed issue where memory from a thread object could be kept alive by the GC past its exit (UUM-149541)
Input System: This fixes Windows' Xbox Game Bar and macOS overlays (Spotlight et al). On Windows, Steam/Discord/NVIDIA overlays work as always. (UUM-150045)
iOS: Fixed a crash when
application:openURLorapplication:continueUserActivitywas called before Unity initialized. (UUM-151801)Kernel: Fixed crash in NativeSlice caused by 32bit integer overflow. (UUM-154594)
macOS: Fixed a crash on recent macOS versions that could occur when importing X.509 certificates. (UUM-154511)
macOS: Fixed the Editor slowing down in batch mode and automated test runs on macOS when one of its windows lost focus.
Mono: Stopped a crash when using a default GCHandle (UUM-153835)
Multiplayer: Fixed an issue where a Play Mode Scenario with an additional Editor instance stayed in the "Deploying" state when using the Vulkan graphics API. (UUM-154645)
Networking: Unity Transport: Fix a small memory leak that would occur when creating TLS/DTLS sessions. (UUM-151755)
Physics: Fixed Rigidbody.mass accepting a NaN value, which made the body pass through all colliders. (UUM-154143)
Physics 2D: Added missing public argument validation for various Physics Core 2D methods. (UUM-156367)
Physics 2D: Fixed a crash or memory corruption that could occur after setting "PhysicsChain.friction", "PhysicsChain.bounciness", "PhysicsChain.frictionMixing" or "PhysicsChain.bouncinessMixing".
Profiler: Fixed deadlock in PreloadManager when taking Memory Profiler snapshot during load operation in progress (UUM-143493)
Shadergraph: Fixed rendering errors that occurred in graphs using both keyword nodes and virtual texture sampling. (UUM-139845)
Source Code Build: Fixed Editor source builds failing on machines that use the Turkish region format. (UUM-154501)
Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter. (UUM-153129)
Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag. (UUM-153128)
TextMeshPro: Bug "TextMeshPro input field doesn't remove characters from first backspace when variant characters are used with the input field (UUM-140383)
TextMeshPro: Fixed the Editor freezing when a TextMeshPro text with a Content Size Fitter contained a hyphen preceded by a space at narrow widths. (UUM-152921)
uGUI: Fixed RectMask2D softening the edges of clipped content when its softness is zero (UUM-150815)
UI Toolkit: Fixed blurred text and content in elements with a filter, such as drop-shadow, when the panel scale is not a whole number. (UUM-155009)
UI Toolkit: Fixed horizontal trackpad scrolling that barely moved or moved in the wrong direction in ScrollViews and list views that can only scroll horizontally. (UUM-152573)
UI Toolkit: Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.
UI Toolkit: Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS. (UUM-153940)
UI Toolkit: Fixed the Dynamic Atlas Viewer showing no atlas after the UI Toolkit Debugger window was recreated, such as when maximizing and restoring a docked window or toggling UI Toolkit Live Reload on the debugger. (UUM-150663)
UI Toolkit: Fixed the Editor and Players hanging when a USS transition-timing-function declaration uses a value that is not a keyword, such as 5px. (UUM-155159)
UI Toolkit: Fixed the Select GameObject window silently ignoring Prefab picks in a second Inspector after swapping between Prefabs with different components. (UUM-154149)
URP: Fixed "CommandBuffer: temporary render texture not found while executing" warnings on DX11 when Compatibility Mode is enabled and an Overlay Camera uses a different Renderer than its Base Camera. (UUM-117369)
URP: Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings. (UUM-150232)
Web: Fixed WASM_SIZE, wasmFileSize that is used in memory profiler (UUM-149075)
WebGL: WebGPU: improve memory usage of uniform buffers and dynamic vertex buffers (UUM-152972)
Package changes in 6000.3.27f1
Packages updated
Third Party Notices
For more information please see our Open Source Software Licences FAQ on the Unity Support Portal
- Build-Support-Android-IL2CPP-6000.3.27f1.pdf
- Build-Support-EmbeddedLinux-IL2CPP-6000.3.27f1.pdf
- Build-Support-Linux-IL2CPP-6000.3.27f1.pdf
- Build-Support-Linux-Mono-6000.3.27f1.pdf
- Build-Support-VisionOS-IL2CPP-6000.3.27f1.pdf
- Build-Support-Windows-IL2CPP-6000.3.27f1.pdf
- Build-Support-Windows-Mono-6000.3.27f1.pdf
- Build-Support-Windows-UWP-Mono-6000.3.27f1.pdf
- Build-Support-Windows-WebGL-IL2CPP-6000.3.27f1.pdf
- Build-Support-iOS-IL2CPP-6000.3.27f1.pdf
- Build-Support-macOS-IL2CPP-6000.3.27f1.pdf
- Build-Support-macOS-Mono-6000.3.27f1.pdf
- Build-Support-tvOS-IL2CPP-6000.3.27f1.pdf
- Editor-Linux-Mono-6000.3.27f1.pdf
- Editor-Windows-Mono-6000.3.27f1.pdf
- Editor-macOS-Arm64-Mono-6000.3.27f1.pdf
- Editor-macOS-Mono-6000.3.27f1.pdf
- Player-Android-IL2CPP-6000.3.27f1.pdf
- Player-EmbeddedLinux-IL2CPP-6000.3.27f1.pdf
- Player-Linux-IL2CPP-6000.3.27f1.pdf
- Player-Linux-Mono-6000.3.27f1.pdf
- Player-VisionOS-IL2CPP-6000.3.27f1.pdf
- Player-Windows-IL2CPP-6000.3.27f1.pdf
- Player-Windows-Mono-6000.3.27f1.pdf
- Player-Windows-UWP-Mono-6000.3.27f1.pdf
- Player-Windows-WebGL-IL2CPP-6000.3.27f1.pdf
- Player-iOS-IL2CPP-6000.3.27f1.pdf
- Player-macOS-IL2CPP-6000.3.27f1.pdf
- Player-macOS-Mono-6000.3.27f1.pdf
- Player-tvOS-IL2CPP-6000.3.27f1.pdf
