Manual installs
Component installers
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (IL2CPP)
- Mac Dedicated Server Build Support
- Web Build Support
- Windows Build Support (Mono)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
- Android Build Support
- iOS Build Support
- tvOS Build Support
- visionOS Build Support
- Linux Build Support (IL2CPP)
- Linux Build Support (Mono)
- Linux Dedicated Server Build Support
- Mac Build Support (Mono)
- Mac Dedicated Server Build Support
- Universal Windows Platform Build Support
- Web Build Support
- Windows Build Support (IL2CPP)
- Windows Dedicated Server Build Support
- Documentation
Release
Known Issues in 6000.3.26f1
6000.3.0a1,6000.0.51f1: Black screen is shown when Bloom is active with 2D Renderer (UUM-150232)
6000.3.14f1: [Multiplayer Play Mode] Play Mode Scenario stays in the "Deploying" state when entering Play mode with an additional Editor instance and the Vulkan graphics API (UUM-154645)
7000.0.0a5: Crash on mono_class_get_name when building Addressables content with a serialized type that derives from List
(UUM-155711) 7000.0.0a5: Crash on Scripting::LogExceptionFromManaged and "BadImageFormatException: Bad IL format." fatal error when upgrading a project from Unity 6 to 7000.0.0a5 or above (UUM-156142)
: Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)
6000.3.26f1 Release Notes
Features
- Editor: Re-Adding the Linux Headless Simulation build target for Simulation Pro clients
Changes
- Android: Updated the Android Gradle Plugin (AGP) version from 9.0.0 to 9.1.1.
Fixes
2D: Fix TilemapRenderer flicker when editing Grid Selection scale/rotation (UUM-146002)
2D: Fixed 2D Renderer upscaling using incorrect viewport size (UUM-151621)
2D: Fixed an issue where
Tilemap.tilemapPositionsChangedandtilemapTileChangedcallbacks didn't invoke whenSetTileschanged only the transform or color of a tile. (UUM-146094)2D: Fixed an issue where
TilemapRendererinherited normal maps from other Tiles when a Tile did not have a normal map. (UUM-145359)2D: Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer. (UUM-151723)
2D: Fixed the Open Tile Palette button and Tilemap Focus dropdown not filling the full width of their Scene view overlay. (UUM-151417)
Android: Fix "Failed to find target with hash string android-37" when Target API Level 37 is selected. (UUM-150216)
Asset Bundles: Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle. (UUM-141605)
Build Pipeline: Fixed sequential command line builds started with -activeBuildProfile compiling scripts for the previously active platform. (UUM-150775)
Editor: Don't optimize the projection matrix when Vulkan pre-transform may rotate it (UUM-150650)
Editor: Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar. (UUM-113169)
Editor: Fixed a deadlock when exiting Play Mode while asynchronous shader compilation was still in progress on Direct3D12. (UUM-152966)
Editor: Fixed account dropdown display when entering play mode (UUM-150759)
Editor: Fixed an issue where switching back to a Windows Build Profile with Intel 32-bit architecture could leave the active build target as Intel 64-bit (StandaloneWindows64) instead of Intel 32-bit (StandaloneWindows). (UUM-143128)
Editor: Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed.
Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes.
Fixed the Editor crashing on quit when a script subscribed to EditorApplication.quitting modified an Editor window.
Fixed the Escape key not selecting Cancel in Editor dialogs. (UUM-149668)GI: Fix a bug where APV bake fails when scene contains a VFXRenderer. (UUM-150965)
Graphics: Fixed an issue that could cause memory leak warnings, primarily on macOS, while Unity processed shader jobs with GPU Resident Drawer enabled. (UUM-140185)
IMGUI: Fixed text fields not scrolling to keep the cursor visible when typing text longer than the visible field width, such as when renaming an asset in the Project window. (UUM-149213)
iOS: Fix keyboard sometimes closing when switching between TMP input fields with the same parameters. (UUM-149104)
macOS: Fixed the macOS Editor ignoring internal tick requests while its window was unfocused, which made async and coroutine-based execution run slower than when focused. (UUM-151097)
N/A (internal): Fixes linear rendering for Unity Render Service for Android (UUM-129914)
Networking: Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie. (UUM-150958)
Networking: UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server. (UUM-151643)
Player: GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime. (UUM-150226)
Profiler: Fixed a NullReferenceException thrown when saving an empty Standalone Profiler recording. (UUM-150588)
Profiler: Fixed labelling of Unrooted Allocations associated with GraphicsStateCollection Allocations. (UUM-139555)
Profiler: Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting. (UUM-153354)
Shaders: Fixed a crash due to an out-of-range value being supplied to Shader global property APIs. (UUM-150856)
Terrain: Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096. (UUM-150551)
Text: Fixed multi-paragraph auto-sized text collapses to an elided first line instead of shrinking to fit. (UUM-150602)
uGUI: Fixes compiler warnings from the unnecessary keyword 'new' in WorldDocumentRaycaster.camera. (UUM-151722)
UI Toolkit: Fixed a VisualElement with the DynamicTransform usage hint remaining invisible until hovered after an ancestor's scale animated up from zero, when another ancestor used the GroupTransform usage hint. (UUM-140869)
UI Toolkit: Fixed SVG gradients xlink:href inheritance. (UUM-150193)
UI Toolkit: Fixed SVG import errors with nested svg tags. (UUM-150948)
URP: Fix a bug where reloading a scene would cause certain
Blitterfunctions to stop working. (UUM-153092)URP: Fix shadergraph compilation failure on uv4 input semantic differences. (UUM-143884)
URP: Fixes a bug where seams appear on box projected reflection probes on platforms with half precision (mobile). (UUM-141981)
URP: Improved GPU performance for URP projects on tile-based platforms by avoiding unnecessary color loads when UberPost (post-processing) is the final pass. (UUM-140408)
Web: Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported). (UUM-112909)
Package changes in 6000.3.26f1
Packages updated
Third Party Notices
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